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Dino: Thermodynamic Cellular Automata Engine

A topic by bhdriyol created 1 day ago Views: 11
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Dino: Thermodynamic Cellular Automata Engine

Dino is a high-performance, custom-built physics simulation engine based on cellular automata. Written in C++ using the Raylib framework, it goes beyond standard "falling sand" games by implementing a robust thermodynamics system that simulates heat diffusion, phase changes, thermal inertia, and state-of-matter interactions in real-time.



https://bhdriyol.itch.io/dino