Check out my newest prototype and let me know if you enjoyed it! Im trying to combine incremental gameplay and mining with survivor like elements and upgrades... does it work? Let me know!
You are a Crystal Cracking operator!
You crack crystals and get credits for your crystals - when you deposit them at stations, while doing this you have to manage radioactive zones, health and armor, backpack limitations and weight, oxygen and speed (and eventually enemies - not yet). Crystals also give XP, which is used to upgrade certain skills in a run.
These are categorized in :
Augmentations - Speed, dash, oxygen, etc. Combat - Laser cooldown, strength, stun, knockback, etc. (No enemies yet) Defense - Shield, health, armor, Mining - Backpack capacity, weight penalty reductions, deposit upgrades, etc. Support - (Airstrikes, mortars, etc.) Not yet added. Robotics - (automated drills, drones, turrets, etc.) Not yet added.
So, these upgrades are run based and dont carry over, but, the credits you get from depositing crystals are used to buy perma upgrades in the shop (planned - not yet added)
This game borrows some art from one of my released games (Operator8), for the prototype.
I've been working hard on this and have a prototype ready to play! Give it a go and share your thoughts! All feedback welcome!
