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Faint Crawl - Mothership 1E Setting

Trek through the oxygen derived wasteland of the derelict Downtown to turn a profit with salvage. · By Doc

Enthralling

A topic by gabichete created 18 days ago Views: 45 Replies: 1
Viewing posts 1 to 2

I might have to start a campaign of A Pound of Flesh just to hand this pamphlet as a brutal session 0. It is SO thick with Mothership vibes and is absolutely grueling (affectionate) -- I might have the worst luck in the world because the amount of times I found Wanderers just begging for their end or lost to the voices was an statistical anomaly :sob: More than fits the place though.

I also really really enjoy the exiled class :) I've found (in other Mothership solos) that many of the skills and traumas do not translate well, so for you to have made a skill tree based on your specific module is very smart! High-score (ie. number of sections) is only three, but I'll no doubt give it another shot soon :) 

Only thing I kinda itched for was further implementation of the aPoF plot (though obviously I understand why you didn't have them), so I will probably edit some tables to get people/locations/etc. with clues of what's really going on down there...

Developer (1 edit)

Thank you! That's awesome to hear (not the tragic Wanderers, but you know what I mean). The vibe I've been wanting to capture, as someone had put it, is quiet nihilism. So I'm glad it's been able to capture that for you. 

I'm also happy to hear the skills have been useful for the setting. I wanted to make sure they had immediate use for the module, but still be applicable in other settings and modules. Three Sectors is still mighty impressive, given how much time and integrity can be lost in various encounters. But don't forget, this is your game. Don't be afraid to consult the Fool to find resources outside the given the rules to prolong your journey. 

I do recognize that the module could be more integrated into APoF. A part of the reason I went against heavy integration is that some encounters in the Choke and Sink felt too hostile for the atmosphere I was going for. Other aspect was that I didn't want people to feel restricted by needing APoF to enjoy the module. One scrapped rule I did consider was making POIs use 2d10s instead of 1d20. And if you roll doubles, you refer to the Choke or Sink encounter table and resolve the die's matching result for your POI. So perhaps you can get some use out of that! 

I'd love to see how your Sector maps turned out in your first run, if you're willing to share!