Hi, I've made a game in Unity version 6.2. I want this game to have unity's minimal webGL template so that when I embed the game in the browser I can use Itch's full screen button to actually make the game full screen. The issue I consistently come across is that when pressing Itch's full-screen button, the canvas size of the game remains the same and doesn't change. This is not true though for Unity's full-screen button when made with the default webGL template. I know this can be accomplished because I see other games have it but I'm just lost as this point. Any help is appreciated.