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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Any patches for v0.5.25?

A topic by night1 created Sep 03, 2019 Views: 677 Replies: 3
Viewing posts 1 to 2

I'm just curious if there will be any patches for version 0.5.25 of the game, like at least for the criitical script bug that reqiures correction to continue playing. I know there is information on the Discord, but I don't want to go through the trouble of editing specific files if a patch is coming soon enough that'll erase my work. If there aren't, then I'll join the Discord to get the specific corrections since they're not specified on the forums here on itch.io

I have no knowledge of any official timelines or plans at all.  That disclaimer aside, there is a bug fix that has been available for a while now over on discord as a download and drop over the top of your 0.5.25 install.  The "farmmana" bug is the only fix I'm aware of that is required to prevent crashes.

If you do go to discord to find the patch, it's a post from ankmairdor  found in the #mods channel (Strive-win64-525-Bugfix-V1a.zip).  Search for "Added fix for halfkin" and it should find the right post.  If you use my (or any other) mod that is installed as a patch, be careful the order installs are made.  For my mods specifically, the Mansion.gd file is the only collision.  And my mod already has the bug fix portion included from that file (so either install everything from the bug fix except that file, or install the bug fix and then my mod over the top).

The "farmmana" is the bug I'm referring to, I plan on editing the rest but I need to get on the Discord so I know exactly where to include the lines to fix the bug. I already edited the lines for halfkin reputation, but the instructions on the forum to add text after line 1278 in globals.gd is a little counterintuitive, so I'll get on the Discord remedy that.

Thanks for the headsup.

(1 edit)

I suppose it depends if you have an edited version of globals.gd that shifts the line numbers.  I'm actually the one that reported the bug and the fix I was using to solve it.  After line 1278 isn't an absolute necessity if you prefer it elsewhere.  I just choose to put it last thing before  "gameloaded = true".  However, if you were thinking it is counter intuitive because you are thinking the directions mean to include it "inside" the previous else, well, that's not the intent.

The farmmana dictionary entry didn't exist on old saves and so I added it when loading.  I never did check to see if a game started from scratch in 0.5.25 would create the entry or not (either way it would be fine after a save then load, but if new games also fail, then an additional fix would be needed [and may exist in the bug fix]).  At some point the game tries to test the value of farmmana and errors if it doesn't already exist.