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Character Matrix

Character Matrix: Stable diffusion Character Management game · By LuLu

Community Mods Sticky

A topic by LuLu created 26 days ago Views: 450 Replies: 20
Viewing posts 1 to 3
Developer (3 edits)

Ready to contribute? Submit your amazing mods below! I can't wait to see what you've built. 

Please make sure to provide a working link and any installation instructions. If you need a place to host your files, you can use popular sites like Google Drive, Mega, catbox.moe, or pastebin.com. Show us what you've built!

(14 edits) (+1)

My little Potion Mod that add 5-6 potion (Drop in Mods\potion)
here https://files.catbox.moe/2xappa.csv
My Service Mods Drop in (Mods\Service_actions) Some of Service I beta And not ideal I will update Mods some times
1. https://files.catbox.moe/24393i.csv(FantasyAdventure_service_actions_v1.6) 
2. https://files.catbox.moe/zapdf0.csv (FantasyAdventureSuccubusCurse_service_actions_v1)
3. https://files.catbox.moe/eyf68s.csv (glory_hole_service_actions_v1)
4. https://files.catbox.moe/uds4jo.csv (public_service_actions_v1)
5. https://files.catbox.moe/4347d3.csv (Stealth_service_actions_v1)
6. https://files.catbox.moe/3f5rbv.csv (Hypnosis_actions_V0.5)
7. https://files.catbox.moe/xypbko.csv (Trap-Stuck_service_actions_v1.2) NEW 07/11
Lora for mods (Drop in Lora or Loras folder in comfyUI)
1. https://files.catbox.moe/q4ov17.safetensors (kankaku_shadan_ponyXL_V1)
08/11
Guys And everyone who Downloaded My little Mods!  I'm sorry, but I have to be away for quite a long time. I will be able to start updating again sometime in the period of 2-4 days, maybe less. Thanks a lot to everyone who downloaded my little mods And don't Forget to Write If you need to fix or Add Something!

Developer (2 edits)

Thank you for your contribution! Please add the file names in brackets after the link. For example, files.catbox.moe/g1bR1sH.csv (adventure_actions.csv)

Also, in some files, you need to delete the second line, as it is only there as an example and simply clutters up the options. Don't forget to update the links if you do this.

Developer

A few recommendations from me. These are recommendations, so see what works best and gives you the best image.

Don't use capital letters in the prompt and add spaces after commas. I'm not sure, but it may affect the image quality.

Don't use lipstick if it's just “clothing” that the player can put on the character. But add it if it's an important part of the scene, for example, in glory hole, you can leave it as is.

In walking in the city, I would add the standing or walking tag. Otherwise, the character may be generated in the wrong pose.

If the act is not with a human, but with another race, I would add the this race penis tag. For example, if it happens with a goblin, add goblin penis.

And again, thank you for your participation.

(2 edits)

Thank you for advice

I will start updating and improving mods today.

(1 edit)

By the way, I would like to know if it is possible to create random events?
In terms of having a certain chance of adding tags or something like that?
If not, could you please try adding something similar in the next update?


And also What does Arousal_Level do?

Developer

Good questions.
You can do this using {option1|option2}. The number of options is unlimited; you can add as many as you want {option1|option2|option3|option4|option5}, etc. 
Only one option will be selected from these lists with equal probability.

Here's an example:

hires, white background, {1boy, blue eyes|1girl, red eyes|1other, green eyes}, looking at viewer

This will give you 3 possible options for the final prompt:

  • hires, white background, 1boy, blue eyes, looking at viewer
  • hires, white background, 1girl, red eyes, looking at viewer
  • hires, white background, 1other, green eyes, looking at viewer



If you want to have an possible option, you can write the following:

{possible_option|}

possible_option will be displayed 50% of the time.

If you want to reduce the chance to 25%, use:

{{possible_option|}|} 



You can nest them inside each other and combine them as you like:

class {warrior with {sword|spear}|rouge with {bow|crossbow}} in {day|sunset|night}

might give you in the end something like: class warrior with spear in sunset


Here some links with examples, but might not all work with comfyui, (I am sure thats weighted :: and multiple select $$ notations, does not work with comfyui):




P.S. Arousal_Level does nothing. It is a remnant left over from development.
The idea was that the higher the arousal, the more options would open up, but I decided not to limit the players' choice

Thanks for your help, I'll try to do something interesting with this in the future!

(2 edits)

I seem to have found the problem! For me personally, it is problematic That you need to click on the Service Option Again To Re-randomize.
Could you Make It So That You Can Just click Regenerate to randomize again?
It would just be more convenient for the user that it is enough to press Regenarete for a New Random result.


I tried to create a File myself that Randomized everything with Each Rуgenerate, but ChatGpt gave me a variation with python, I didn't understand anything, and now I'm just hoping for you.

Developer

I'm not sure I understand, isn't that how it works right now? You click on the service, and if you don't like it, you click on regenerate at the bottom of the screen.

No, look — when you click the Service button, it picks from random options.
But when you click Regenerate, it just generates based on the already chosen ones.
What I mean is — it would be nice and more convenient if the Regenerate button also selected from random options instead of reusing the previous ones.

Developer (1 edit)

Do you mean adding a button that randomly selects one from all services or a group of services?

I'm not completely sure, but look — I created a randomizer based on your recommendation, like this:
{{Walking|Sitting} in {Forest|Cave|Fantasy City}}
The problem is that when I click the Service button, it randomly picks one of these options, which works fine.
But when I click Regenerate Image, it only generates from the option that Service already selected before, instead of picking a new random one.

It would be great if Regenerate could also trigger a new random selection each time.

Developer (1 edit)

Okay, I understand what the problem is. Comfy caches the prompt and no longer attempts to regenerate it. This is not a problem with the game, it is a problem with Comfy. And right now I don't know how to fix it

Just one question: 

Could you share the names of the different clothing slots?
Many work correctly, like Costumes, Headwear, Shoes... but Panties doesn't. It identifies them as Other.

Thank in advance.

Developer (1 edit)

The reason your item is defaulting to "ANY" is because the game doesn't recognize Panties as a valid, internal slot name. Try changing the clothing slot tag for your Panties item to UNDERWEARBOTTOM

The game has the following slots for clothing:

ANY
HEADWEAR
TOP
BOTTOM
UNDERWEARTOP
UNDERWEARBOTTOM
LEGS
SHOES
COSTUME
UNDERWEARSET

ANY - Can only be placed in the additional menu on the right.

The rest can only be placed in their own or in the additional menu on the right.  Some of them have functionality if they are in their slots, (like TOP, BOTTOM, UNDERWEARTOP,  UNDERWEARBOTTOM, COSTUME, UNDERWEARSE ). They affect the tags with which the character will be generated.

Just update the item's slot tag to UNDERWEARBOTTOM and it should be placed correctly!

Thank you! I love this game as character creator and dress-up.

Developer

Thx!