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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

coordinates radar communication error

A topic by Nisoya created 58 days ago Views: 604 Replies: 8
Viewing posts 1 to 5

This message has been knocked out on my radar and I can't move the blue and yellow dots. Help!

I'm having the same issue,  either I am dumb or its a game breaking bug.  Experienced it on 2 different saves and got gimped cuz of it both times, no clue what to do. Anyone have a solution?

Experiencing this as well, I visited the towers it said were broken on the cr health command and the towers said they were just fine, even thought I can't move the dots when i press the 3 key

Hi guys I think I figured it out ! :D

So, like TheRatLiker pointed out there is a cr.health command on the console, I had missed this entirely. CR1 (comms radar tower #1) was broken. Health was 0, so I ran over, checked it. You gotta play a minigame with red and green lights, then turn the lever when all lights are green and this is how you turn it back on.

The health levels, as far as I know, are determined by how many fuses you have in the fusebox of said tower, if I understood correctly. You have to play the minigame, simply inserting new fuses won't do it.

(+1)

Oh god do i have to spend 2400 points on just fuses..

Actually you don’t. The fuses are just fail safe mana, if the tower is busted, I think you should be able to fix it even without a fuse. I bought one just in case.

Thank god, though I can't fix the tower as when i go there all the lights are green and a notification saying "The tower is fine" appears

have u checked all 3?

For me the game just says cr1 is busted regardless if it is any one of them. 1/2/3 all display as cr1 by the global alarm. Red targeter is CR1, green is CR2, Blue CR3. Which one of them won’t move on the signal finder screen is your culprit.

3 wasnt moving, went to tower 3, it said it was fine, don't know why it said that when health was 0. (Yes i used sv.target cr3)