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艑kui: Beat em up and Eat em up Itch.io 路 By
Thanks for the question DigiThing, we appreciate it!
Right now our game is more focused in fighting and exploration than stealth, but coming to think about it, it would be nice to have stealth implemented in some way, not greatly, but in some way. I will talk about it with the guys back at the HQ.
Nice idea Digi!
- BellyBelting
I don't know about playing as complete other characters for sure, at least not one that is not a frog, because I don't think the intended gameplay loop would work if say, the character was a dog or something. I think skins are the most appropriate, but they are still a big load of work to make since all the player sprites would need to be remade.
Both my programmer and I are big fans of extra stuff like unlockables and secrets, so expect that to some level.
And it's fine, you're not late. The assets and code are going to be remade so it's like a brand new start!
For a male playable character, as of now, no. There are no plans for a male playable character. Although I have played with the idea before, it is not something we have in mind at the moment. I'm not saying that it's impossible since I know how much people appreciate a male protagonist in such circumstances, but as I said, there are no plans for a male playable character as of now. The only visual change to the player character considered so far is the possibility of different outfits. What I can confirm is that there will be, of course, male NPCs (enemies, characters, bystanders, etc...).
I'm sorry to inform you the game has not been worked on actively for months now and it will probably stay that way. I would say for now, but being honest I don't wanna give any guarantees.
Right now I'm solo and have stopped collaborating with any coder in the hopes to get the grips of coding myself. How is that going? Not as fast as I could be learning, but not bad! The stuff I learn actually makes sense to me and that makes me feel great and hopeful for my future gamedev adventures.
In short, the production of the project has stopped indefinitely. BellyBelting is studying to make games on his own.
I noticed that the last time the download was changed was 2019, but it's currently 2025. Are you guys having that much trouble? No offense, but 6 years seems like a long time for a single update (then again, ULTRAKILL is still in early access and it's been around for at least ten years, so it kinda makes sense)
Edit: Just read one of your replies to another comment, good luck on learning the coding needed to update this game! If you end up abondoning it, please do give it to someone else, I do want to see where this goes!