This might be of interest (or not) but I've created a dungeon generator that runs in a browser that allows it to pre-generate the dungeon and reveal it to you one piece at a time as you move through it. I would like some input on it and how to make it better etc.
I currently have a few tile-sets defined (I call them libraries) that the dungeon can call up to create itself. I've capped it at 5 levels or so, because it can get a bit... *wonky* sometimes but sticking to the generic parameters seems to do fine.
It allows for caves, angled walls etc etc. depending on the definitions of the pieces used. It will allow for generation of content (eventually) such as props, encounters etc. I'm thinking of starting with Solo Dungeon Sheet content for starters as it concise and smaller content that I can build the first content module with (that is also a developing process :D)
I have translated the Solo Dungeon Sheet pieces as a tileset (albeit with a few changes because of how the generator and rendering engine work) that I intend to have in the next release.
Please let me know what you think !
