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djdprogrammer

4
Posts
A member registered 11 days ago

Recent community posts

Nifty use of the Cave generator and changing the motif !


Would be nice to get something more rectangular though.  This would make it easier to put on virtual tabletop with no scrolling or less dead space if color printing it out,as it easier to work out the size of sheet needed.....


 As far as terrain types, rolling hill, possible farm, fields etc, occasional stream (hexside) or river (whole hex or 2 width) etc etc. Maybe tying it into terrain that can be generated from picking a Perilous Shores hex (like you can do for villages/towns). Walls/Fences and possibly  some frou-frou like a stray cow etc (not essential but always adds a little spice- can remember adding a cow to a skirmish map on tabletop and the whole thing revolved around stealing the damn thing and keeping the other side from killing it.....)


For grids it would be good to allow for modifying its stroke width, color, and possible center dot stroke width, color (used for measuring esp with hexes) for Line of Sight purposes. The beauty is that this also is in the same motif as the other generators and blends in with other things generated....


Not knowing anything about Haxe and Open FL, not sure what is possible (or advisable- I'm an old-school retired programmer and out of practice and touch- messing with Java and Android but just messing with it) but from what you have done so far, I think it would add another epic tool to this already great set :D

Yeah a simple battlemap- A road maybe, some trees, heights, maybe a field or two with a building etc etc. Can base it on the terrain in the overland hex possibilities. Bonus would be conforming it (more or less) to a hexgrid (like the overland). Very handy- I use a generator from another app I made to create these: https://drive.google.com/file/d/1Lc6kZZr6ZIr2l2mGmNu0jeq7z3NUOdmI/view?usp=drive... and https://drive.google.com/file/d/12GyIy8vO5Qu07BDD4c8_dRuFWl_7d-Ly/view?usp=drive...

Wonderful ! Then it won't require me to wrap my old head around that.....

May be able to get something done on my android phone.  I've got a good dungeon generator I've made in a similar style that allows crawling and I would like a good overland ability to do the same. If I can import the map and its JSON for data I can put a mask over the whole thing, pick a start spot and crawl, exposing the mask as I move along and when I hit a dungeon I can generate it in my program. Might be a little overly optimistic, but it may be worth a shot :D

BTW since you've already got most of the terrain stuff down, why not make a skirmish map generator in the same style ? These are the best set of easy to use tools around.....

Love the stuff here- really gets my creative juices going :D

I have a question though:

Is the hex grid using cube coordinates (and not offset) for its location ? I'm toying with the idea of making a fog overlay utility that I can use to reveal only hexes visible to a particular hex (it would reveal the current hex and a partial of any adjacent 6 hexes at a time).

Keep up the good work !