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Defendustry

A tower defending resource managing base builder · By RacketFish

Nice game

A topic by andymakespasta created 29 days ago Views: 31 Replies: 1
Viewing posts 1 to 2
(+1)

I really enjoy economy / escalation games. I really like the writing for the roach too.

I managed to get a perfect rating with no retries (after knowing exactly what would show up, and doing a few test runs)!

Two main pieces of feedback:

1. Make your engine deterministic, and not affected by game speed. I find myself having to slow down the game to make sure my towers hit.

2. New game after losing is too easy, and for economy / escalation defense games, when it's too easy, the player can get really sloppy and still win. Decisions no longer matter. I much prefer resetting with no (or very little) carried resources, but better information on upcoming waves.


Great job!

Developer

Thank you so much! Glad you enjoyed it! About the deterministic engine, it really does get worse with a speedup greater than 2 haha, I think I also know why... And about the reset system, this one's tricky. I really want the player to keep their progress,I guess I have to punish restarts more somehow because yes, after 1 reset the game gets too easy. I'll have to come up with something. Congrats on that perfect run btw. !