Hi [Synrec / Team],
I hope you’re doing well. My name is [Your Name], and I’ve been using one of your plugins for RPG Maker (or “I recently purchased/started using your tools/plugins,” depending on your case). I have a question, and since I’m not very familiar with this kind of setup, I’d really appreciate your guidance.
I’d like to distribute my game as a platform executable (for example, Windows or another platform) with your plugins already included — so that the end user doesn’t need to manually install or configure anything.
From what I’ve read in your terms, it seems that the plugin can (or should) be included within a compiled platform executable such as .exe (Windows) or .apk (Android).
My questions are:
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What is the recommended way to embed or include your plugins inside a platform executable during the build/export process?
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Do you have any suggestions or preferred tools/workflows that make this easier (for example, a bundler, packager, or a specific RPG Maker/export configuration)?
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Are there any special considerations to ensure the plugins work correctly after compilation (like path adjustments, dynamic loading, initialization, etc.)?
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If you have any example projects or documentation that explain this process step-by-step for beginners, that would be really helpful.
If needed, I can share which specific plugin I’m using (version, engine, and target platform) so your advice can be more precise.
