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[Unreal Engine/Unity] [3D Environment Artist] Stylized

A topic by carsoter created 35 days ago Views: 118 Replies: 2
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INTRO 

 Do you really think AI will create your perfect 3D asset? 

 You're wrong. It can’t surpass the skills and technical background of a 3D artist.

 

ABOUT ME

I’m Carlos, an Environment Artist specialized in stylized environments and props. I detect mistakes others don’t see, ensuring every project reaches the detail and quality it truly deserves.

 

SERVICES

  • Modelling of high-quality stylized 3D assets with Maya.
  • Creation of stylized 3D environments in Unreal Engine 5 & Unity.
  • Stylized PBR materials, shaders, and texturing with Substance Suite.
  • Optimization of geometry, retopology and UV maps.
  • Asset import and integration into the game engine.
  • Level Art & Design: blockout, prototypes, set dressing, lighting, and post-processing.

 

CONTACT

Take your project to the next level today:

📩 carlosooto.p@gmail.com

🌐 artstation.com/carsoter

💼 linkedin.com/in/carsoter

 

📌 Available for projects of any scale — freelance, part-time or full-time.

🌍 GMT+1, remote from Spain (EU time zone).

 

STATUS: 🟢 OPEN 

(1 edit) (+1)

Hi, are you open to work as a volunteer or paid?

(1 edit)

Hi! I’m open to paid opportunities, but I’m also happy to talk if you have a collaboration in mind. :)