If you have something to say, better post it here, for now
It's middle mouse button by default. Probably it's confusing, that middle mouse button is called mouse2 in settings menu, but this is just how it's called internally.
There is rotate feature for the camera, camera rotated by mouse when you use 2nd control scheme (free camera). Use left ctrl to toggle it, this way you can use mouse to rotate the camera instead of steering, and steer using keyboard. These controls i got used to play in another game, so i just made very similar ones in my own. If you want to press and hold a named button to rotate the camera, then yes, there is no such feature, i will add it in the next update, together with button remapping, thx for suggestion.
I will be busy in the beginning of the month, so expect fixes in late october.
can you make an objective for the game like space engineers you mine rocks and stuff then with that you upgrade your ship
It will be added, but not soon. Currently core game mechanics are priority so my roadmap looks like this:
0: Fix regressions introduced with network API change to remove them from my todo list (broken inventory sync, chat)
1: Update save/load system to make it possible to store minimum amount of data about all visited sectors, so world map can be generated without loading all the created sector files from disk one by one. This will also be used to make navigation in the world finally possible. (november 2017)
Once again iterate over building system to adjust block parameters
(mass, power, thrust, etc.) according to their scale (dec 2017?)
?: Develop a way to unload sectors from memory when there are no players (jan 2018?)
?: Add some npc stations/ships made of 5-10 blocks, those dont move and do absolutely nothing, to further tweak save/load system to make it possible to store more then just asteroids (jan 2018? feb 2018?)
?: ??? (2018? 2028?)
I can potentially make it possible to mine asteroids in like 1 or 2 days if I will put some work in it, but it will not add any goals or gameplay value at this stage (what’s the point to have an additional counter in inventory anyway), simply because there is no use of any resources yet, and in order to make any use of it, the above mechanics and even more have to be done.
I’d say the game will stay in unplayable state for a looooong time.