Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tile-Based Scaling has a compatibility issue with Galv_CamControlMZ

A topic by hellohellorandomaccount created 39 days ago Views: 37 Replies: 2
Viewing posts 1 to 3

Hi, I'd like to use Tile-Based Scaling with Galv_CamControlMZ as it can move the camera around, however Tile-Based Scaling's zoom function is much better, but when the Galv_CamControlMZ plugin is enabled in the plugin manager (even with the parameter ‘Enable Zoom Functions’ set to false, which was added for compatibility with other zoom plugins)  it causes Tile-Based Scaling's zoom to be offset to the left by a few tiles. This could possibly be fixed with an offset option to offset the offset, or possibly something else.  I'd be very appreciative if you could help me out with this, thanks!

I will look into this, do you have a link to where I could get the copy of your Galv_CamControlMZ plugin

I am struggling to figure out how Galv's code and mine all behave together. I am curious what about Galv_CamControMZ plugin has you interested in it, maybe I could make a compatible feature set with my own code base. If that was done then you could just use my code without Galv_CamControl.

Either way, I shall continue to investigate this problem. I have some leads but cannot get perfect behavior