Hey everyone,
We’ve just pushed a new update to the Ajgal demo with a few important changes:
-
One of the levels has been split into two parts to improve pacing and lighten the overall load.
-
Added auto-save at key points of the demo, so you won’t lose progress if you need to step away.
-
Optimizations to make sure smaller setups can run the game more smoothly.
For those who don’t know it yet, Ajgal is a narrative psychological horror game blending exploration, symbolic puzzles, body horror, and tense encounters. You can’t fight the creatures you meet — only avoid them, or briefly hold them back with an ancient medallion.
I’d love to hear your thoughts on this updated build: does it run better for you, does the pacing feel smoother, are the puzzles clear?
Demo :
https://studio-echo.itch.io/ajgal
Thanks a lot for giving it a try — your feedback is what helps us keep improving this world!