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Looking for playtesters to try out the early alpha build of THE HELMINTHS

A topic by miloszmilo created 68 days ago Views: 274 Replies: 9
Viewing posts 1 to 5

THE HELMINTHS is a dark pixel-art sci-fi platformer where you play as a parasite able to possess other bodies. The game mixes puzzle-platforming and action, taking inspiration from Oddworld, Carrion, and Celeste.


I’m looking for playtesters to try out the early alpha build. The goal is to gather feedback on difficulty, controls, flow, bugs, and overall feel. Some elements are still placeholders, but your input will help shape the final game. After playing, please fill out this short survey –it really helps. Link: https://miloszmilo.itch.io/the-helmihts-test-build


(1 edit)

Tried to run, got this in browser console (Firefox / Windows):

ERROR: does not have a library for the current platform. index.js:369:18

at: init_library (modules/gdnative/nativescript/nativescript.cpp:1479) - Condition “lib_path.length() == 0” is true. index.js:369:18

SCRIPT ERROR: Attempt to call function ‘new’ in base ‘NativeScript’ on a null instance. index.js:369:18

at: _ready (res://addons/godotsteam/steam.gdc:5) - Attempt to call function ‘new’ in base ‘NativeScript’ on a null instance.

After entering the game, I received instruction of “Hold W, choose direction, release”, but pressing W (as well as any other keys I tried) did nothing.

Thanks a lot! I’ve removed the leftover scripts that were causing these Steam integration errors. Really appreciate you catching that. Just to confirm - when you got the “Hold W, choose direction, release” instruction, the character didn’t dash or move at all, right?

(+1)

I am not sure. Does the character look like a pink-insh blob?

On the first level, I was instructed to just press W, and the blob did move to the right (which is a bit strange, in the usual WASD scheme I would expect that W moves character up). I did try to “choose direction” with mouse, but nothing changed.

On the second level, there was no pink blob on screen, and nothing moved at all no matter what I pressed.

This is something I need to work on hard - the control scheme. I don't have the option to customize the keys yet. Holding down the “W” key puts us into aiming mode, where we use the arrow keys to select the direction. Releasing the keys causes our hero to be launched (DASH) into selected direction.

In the first level, you are in this black pipe, and You have to get out by doing a DASH (W key + right direction). I will have to add an overlay on pipe that shows the player's character and describe “starting the game” more clearly. Thanks a lot!

(+1)
Couldn't reach the top, it's too height, is it normal? Does the game end here?

Hey! Thank you for your time. No, of course not! You can jump in using DASH - hold down the [W] key, select the direction, and release [W]. Sorry, I didn't explain it very well in the tutorial, I already working on small update!

I finally managed to reach it! I still find it a bit tricky to control the jump and aim properly. What if pressing DASH twice gave a higher jump? It feels more intuitive than using W, since that’s usually just for moving forward.

Great! I wanted pressing DASH to switch us to aiming mode, and releasing it to make us jump in the selected direction. Just like shooting a bow in games, but I see that this is a problem for many, and I need to think of another solution. And I haven't implemented the control change in the game yet.  It's a little easier on the gamepad (which doesn't have full support yet).

And yes, DASH is higher than normal JUMP. 

I added a few improvements and additional speech bubbles to the tutorial. It should be clearer now :)