Just played the game for a couple hours, here's my thoughts regarding it.
The game is fun, combat start out really janky and stiff, but you can get around it once you get used, it's still not great and definitively need improvements, but it's a starting point and that's what alphas and betas are for after all.
Regarding combat:
- Attacking feels weird, you just lunge forward, but at the same time it manages to make it feel like it's going to far and not far enough to reach enemies.
- At the start, I was checking the loot on enemies, but only once I found a green item equipped by an enemy. When I noticed that, I just stopped doing it unless I wanted a different piece of clothing. Adding more enchanted gear to enemies would be great, as it would give you a reason to check then.
- The lock on system locks always on the closest enemy, even when behind you, which is not ideal. It means you can't lock on the target you want most of the times if there's an enemy close to you.
- Mind felt useless. I was using my skills, but none of then ever required mana to use, they just used a little bit of stamina, and it was like that for all skills I got, the meteors, a lust zone and healing spell are the ones I remember.
- Enemy archers are too strong. They can stun lock you, which is never fun.
- Once, a boss spawned with a lot of regeneration and also had a healing spell. I could take her down, but no jokes it took like 5 minutes of me just pressing left click on top of her to not give her a chance to heal up, I was pretty strong at this point, but it was not a fun experience.
Once I got lifesteal, combat became mostly a joke as long as I didn't got stunlocked by archers.
Some other misc stuff
- Followers were kinda annoying, they never shut up and I guess they were trying to tie up defeated enemies and kept failing it, because more often than not, I would find one of then lying on the ground with an enemy we previously defeated standing lose to then.
- On my first dungeon, I got hit by the dirty debuff on the last boss, and I took me 3 other dungeons to actually find a bucket of water, and during that time I had to constantly hear that she was dirty and was losing life. Adding consumables that deal with specific status effects to the general shop would probably solve issues like that.
- Gold felt useless, there was no point in hoarding it, besides some random enchantment that would increased my damage based on it, and upgrades were often really not worth it. Keeping gold after leaving a dungeon and having a vendor on the encampment that sells stuff for gold would be good.