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chuchurute

11
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2
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19
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A member registered Oct 10, 2024

Recent community posts


So, uhhh... That's the dungeon I got.. It has 4 tiles and nothing else spawned.

Dungeon: Raid Her community · Created a new topic Feedback

Just played the game for a couple hours, here's my thoughts regarding it.

The game is fun, combat start out really janky and stiff, but you can get around it once you get used, it's still not great and definitively need improvements, but it's a starting point and that's what alphas and betas are for after all.

Regarding combat:

 - Attacking feels weird, you just lunge forward, but at the same time it manages to make it feel like it's going to far and not far enough to reach enemies.

 - At the start, I was checking the loot on enemies, but only once I found a green item equipped by an enemy. When I noticed that, I just stopped doing it unless I wanted a different piece of clothing. Adding more enchanted gear to enemies would be great, as it would give you a reason to check then.

 - The lock on system locks always on the closest enemy, even when behind you, which is not ideal. It means you can't lock on the target you want most of the times if there's an enemy close to you.

- Mind felt useless. I was using my skills, but none of then ever required mana to use, they just used a little bit of stamina, and it was like that for all skills I got, the meteors, a lust zone and healing spell are the ones I remember.

 - Enemy archers are too strong. They can stun lock you, which is never fun.

 - Once, a boss spawned with a lot of regeneration and also had a healing spell. I could take her down, but no jokes it took like 5 minutes of me just pressing left click on top of her to not give her a chance to heal up, I was pretty strong at this point, but it was not a fun experience.

Once I got lifesteal, combat became mostly a joke as long as I didn't got stunlocked by archers.

Some other misc stuff

 - Followers were kinda annoying, they never shut up and I guess they were trying to tie up defeated enemies and kept failing it, because more often than not, I would find one of then lying on the ground with an enemy we previously defeated standing lose to then.

- On my first dungeon, I got hit by the dirty debuff on the last boss, and I took me 3 other dungeons to actually find a bucket of water, and during that time I had to constantly hear that she was dirty and was losing life. Adding consumables that deal with specific status effects to the general shop would probably solve issues like that.

- Gold felt useless, there was no point in hoarding it, besides some random enchantment that would increased my damage based on it, and upgrades were often really not worth it. Keeping gold after leaving a dungeon and having a vendor on the encampment that sells stuff for gold would be good.

How do I get episode 14 of Galaxina? I got the  quest telling me to look at the Quthor asteroid belt, but I can't find anything there

Mousetrap community · Created a new topic Feedback

Just finished playing, pretty sure I did everything and just wanted to leave some feedback. There's not much to the game yet, but I see a lot of real potential.

Pros:
- The game runs quite well. Usually when I download things from here (specially 3D games), they run like shit,  doesn't look very good and usually have a gigantic file size.
I ran this without any problems from beginning to end. No stutters, fps drops, or anything like that.
- The game looks pretty in general, specially considering the small file size.
Characters look good and the art style fits then nicely. I really like the illumination and how some of the illuminated areas look.-
-The animations for Ratalie look great, it got a lot of personality to then. Specially the puppysuit animations, how her tail curls in her sitting animation is just perfect.
- You can play with one hand!

Cons:
 - You must play with one hand.
- The camera is not good. Please by the love of god, we don't need to go back to tank controls. I guess I understand what you wanted to do, but it's gets really awkward when you need to turn + sprint + hold forward at the same time.
- Quest objectives were really weird to find for the first time. The manor layout is a little weird at first, and I kept trying to interact with then when I did not have theirs quests.

Some other stuff that don't fit in pros/cons or stuff I just would like to see:
- I didn't feel the need to collect money. It's early on, so I guess it'll have some user later.
- There were some things bugging out with the outfit when completing the quests. Pieces of the outfit would still show up even when I had nothing equipped. The quest givers option to remove then did nothing.
- I don't think the game needs a map, but I would not complain about having one. But I think just giving the player a compass and having the quest giver points to the direction would be enough (or map markers, but I don't think it would be needed for a game such as this).
- An inventory, just so we could store and equip later the gear we find.

I guess that's it, pretty solid and fun game, I'm quite excited for whats to come.

Alright I think I got everything in the game, but the outfit Ivy is wearing in the title card. Is it available on the game?

yup, that did the trick, thanks!

I still get the bug with the black screen when |I go to sleep. It puts me on an empty black map and tells me to talk to someone so I don't get lost., but everything is just black, there's nothing to interact or walk to.

Some bugs I found. In this spot, you can start a conversation with an invisible Nori, that repeats the quest until you get to the milking machine and you can't interact with her after.
Also with Nori, she's stuck floating on the uper part of the map a little over the lake, there's no way to reach her.

I'm stuck on a black screen. I asked victoria for endurance training during nighttime, I get a message saying she's lost on the city but there's just a black screen.
If I try to move right I get a message saying I should ask someone for direction, but I can't see anything.

Why not keep the goals and the xp system? Maybe the goals would give a larger chunk of xp, or make the harder goals give some sort of perk to the character.
Like you talked about the overleveled ratkin, maybe if you had a goal to kill a strong ratkin, you would get some nice xp and a perk that would make you stronger when fighting then, or improving your capture chance.
And for the smaler goals, maybe just some xp (and mana if it's still around) are enough. You would get a way to level a character early on with easy goals and something to set your sights on late game to permanently enhance the character.

About the healing. How about some sort of "healing sickness". For example, if I heal an ally, it'll heal for the full amount, but will add a debuff that stacks up to three times and decreases subsequent non over time heals by 30% for X turns and maybe persist through combat.
Heals are still somewhat viable like that, and you have to play around when using then to avoid getting huge debuffs on character, it also makes food outside combat more valuable.
The problem with that is that healers will become potentially much worse.