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Godot AI Suite

Export your entire project as context for an AI-Agent. 路 By MarcEngelGameDevelopment

Out of tutorial hell

A topic by BsNLuckyfer created 23 days ago Views: 43 Replies: 2
Viewing posts 1 to 3

This addon alone got me out of tutorial hell. I have watched so many tutorials, that I knew a lot of theory and principals of Godot / GDScript. But actually getting started and doing something on your own, is a big step.

This addon makes this so smooth and knowing the theory behind most features etc. allows for very targetted problem solution. Love it.

Developer

Thanks for he feedback, appreciate it. Anything I could do to make you even more happy?

(1 edit)

I already posted in the reddit thread, you might recall 馃槄

Sometimes it doesn't provide me with the correct jsin output, just raw text, even using your prompt. I fully gave up on the devlog thing in the prompt. It screws formatting no matter my prompt. So I keep it shorter now and that's better. 


If scripts get too long. The Ai can't handle it, but that's not your fault. It tried three times today to write my main.gd script until I stopped it and asked for individual fixes that I can manually add. 

The only solution that might be possible, tell in the prompt if it goes above a certain threshold to divide the script or (when the Ai writes "no changes further beyond this point", the agent doesn't recognized that and would instead delete everything after that) 

I know trying to keep scripts shorter might also be a solution, but it's currently working so well, not sure refactoring it into smaller scripts is smart. 


Generally if it gets past the message limit, I have to manually copy and paste the messages together, while removing the overlap. Not a taunting task, but a tiny bit annoying. 


Sorry if this reads like a complaint, those are super minor things, compared how effective it is. 

In a week, I got from an idea to a finished game loop (level design and art outstanding and the juice missing, but that's phenomenal)