Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BsNLuckyfer

7
Posts
2
Topics
A member registered May 25, 2023

Recent community posts

Sorry i always responded quickly on the phone and will now make a proper reply. This should clear things up

Initially I did the process exactly as you described. I created the Masterprompt_agent.txt and copy pasted that in the chat window of Claude.

But when I click on "Settings" now in "AI Suite" my estimated Masterprompt tokens are 175k. My scripts add up to 130k of those tokens.

3-4 scripts take 10k tokens, the rest are normal size. I tried refactoring those to smaller scripts, but at those 3-4 I don't find room for improvement.


So the initial approach of copy pasting the masterprompt_agent.txt with all files included did not work anymore. I reach the token limit per chat, only by pasting the masterprompt already.


But then I found an easy workaround on Claude (I haven't tried any other AI, so I cannot comment on these).

Claude has a feature called Projects, there you can upload Project Files and also give Claude a behavior description for this specific project.

So now my workflow is the following:

- I exclude the Systemprompt from the masterprompt_agent when creating it and rather take the systemprompt and enter this as the behavior for Claude for this project.

- I then move the masterprompt_agent.txt as a project file in the project, NOT in the chat. The current 175k token masterprompt is roughly 10% of the project capacity of Claude

- Now I can initiate a text with : "Read the masterprompt_agent.txt and follow its guidelines" + "Add Feature X / Refactor Script X" etc.


With this method I have not written anything in chat prior the very short instruction and I can chat with Claude forever.

Now, the AI Suite is super convenient!

I used to drag the agent.txt in the chat,as you described. But according to your estimate it takes 160k tokens, and posting it in chat, directly reaches chat limit,just with my prompt. I don't even use tile maps yet just a sprite for placeholder background.


But posting the system-agent in the behavior of Claude and then attaching the master prompt.txt as a project file. The master prompt only takes 9% of project size and I can have a fairly long conversation without hitting the limit. And your implementation is fully functional.

So nothing to do from your side, if used correctly (I'm a dummy) Claude fully supports this solution.

I am sorry, I am really new to AI :D 

playing around with it, is the initial idea to put the entire system_agent.txt into the claude behavior and then use the masterprompt_agent without the system prompt in the fiiles?
because now it seems that it is responding correctly and I don't use 150k tokens simply by posting my prompt :D
I can't test further now, but later this evening. but if that is the solution, that is siimple and mighty, but maybe I am just missing somethign agaiin..

Hey again,

one question. In Claude you can upload project files, to keep the chat conversation shorter.

Because my masterprompt_agent is already so long that I have barely any chat left to work on a feature and have to open new chats.

Instead i thought uploading the master prompt as a file i tthe project files. but then it fully ignores everything and is the same bad AI it was before using your implementation and prompt. Do you know if there is a way to make that work better? this would increase productivity by a lot.

my issue is that I currently try to work on a level editor and it needs access to almost all scripts for functionality, so  cannot exclude too many items ;(


thanks!

(1 edit)

I already posted in the reddit thread, you might recall 😅

Sometimes it doesn't provide me with the correct jsin output, just raw text, even using your prompt. I fully gave up on the devlog thing in the prompt. It screws formatting no matter my prompt. So I keep it shorter now and that's better. 


If scripts get too long. The Ai can't handle it, but that's not your fault. It tried three times today to write my main.gd script until I stopped it and asked for individual fixes that I can manually add. 

The only solution that might be possible, tell in the prompt if it goes above a certain threshold to divide the script or (when the Ai writes "no changes further beyond this point", the agent doesn't recognized that and would instead delete everything after that) 

I know trying to keep scripts shorter might also be a solution, but it's currently working so well, not sure refactoring it into smaller scripts is smart. 


Generally if it gets past the message limit, I have to manually copy and paste the messages together, while removing the overlap. Not a taunting task, but a tiny bit annoying. 


Sorry if this reads like a complaint, those are super minor things, compared how effective it is. 

In a week, I got from an idea to a finished game loop (level design and art outstanding and the juice missing, but that's phenomenal) 

This addon alone got me out of tutorial hell. I have watched so many tutorials, that I knew a lot of theory and principals of Godot / GDScript. But actually getting started and doing something on your own, is a big step.

This addon makes this so smooth and knowing the theory behind most features etc. allows for very targetted problem solution. Love it.

Hi all, I'm very new to the topic of Tiled and apparently super unskilled :P

I bought this pack, because it goes extremely well with the theme, I have planned.


In the examples, one can see at the bottom of the waterfalls we have the "four white wiggly lines" and right next to it a sharp corner of land. How do I achieve this effect? 

There is no tile that goes around the corner and also has white lines. Do I need several layers? I am unable to connect the dots in my brain :( Help would be great!