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Visu Core Engine breaks Battler Names

A topic by HeartfeltDragon created 26 days ago Views: 82 Replies: 7
Viewing posts 1 to 3

This only happens when Visu Core Engine is active. I don't know what about Core Engine could be causing it but I hope it can be  fixed.  Thank you.

Developer

Hi there!

On my plugin help file, there is a compatibility section:


See if this can help. Otherwise, send me a sample project replicating the issue on discord: hakuenstudio

But, as you know, obfuscated code... So the chances are always tricky with that.

Sorry for the late response. But I've done that and it made no difference I've replicated the problem in your own demo project so I'll send that.

(1 edit)

Wait I tried looking your Discord and apparently you deleted it? How can I send it to you?

Developer

Hi!

I did not deleted my discord. It's my username not a channel though.

If you can't find me, send me yours that I will add.

OMG I'm so sorry for the even later reply!!! I've been busy with work and my internet's been acting up. I'm going to try and add you on discord.

(1 edit)

I don't ever use discord so I didn't even know there was a way to find users lol, I figured it out now though

Developer

Hi there!

The compatibility is fixed on the new version 3.2.5. There is a new plugin parameter called Visu Core Engine Battler Name Compatibility. Set this to true and the Actor name will be drawn with the Bitmap font.

Because of the obfuscation, I don't know what is causing the problem. I guess that there is something to do with the Sprite_Name.prototype.redraw function. Somehow Visu changes it to draw the name in a different way. What I did was, just restore that function to the same as the original RPG Maker code uses. Don't know if this will cause any issue, probably not, it's just how the Sprite_Name is drawn. But don't know if other visu plugin uses that.