I noticed that after I made a Super Text Mesh into a prefab object I can't change any of the values and I get a NullReferenceException error. In order to change it, I have to drag it into the inspector, change the values, then apply back to the prefab. The prefab appears to work fine when called and I can even change the values through code while the game is testing however. Below is the error from the console.
NullReferenceException: Object reference not set to an instance of an object SuperTextMeshEditor.OnInspectorGUI () (at Assets/Clavian/SuperTextMesh/Scripts/SuperTextMesh.cs:192) UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1235) UnityEditor.DockArea:OnGUI()