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Impossible to win

A topic by Gyro238 created 24 days ago Views: 2,618 Replies: 6
Viewing posts 1 to 6
(-1)

There is some imbalance in the new game. If you take a goblin and Joseph, it is impossible to win. Please notice and fix this. I lost 30 minutes of time and the enemy remained with full health. 

The game is trial and error as far as I've seen, you need to find the best comp, pick the right bonus and pray that the dices are on your side

I'm going to share a team I use, with a win rate of up to 90% (unless you don't get the items that increase mana and restore mana at all). The combination of the protagonist (protection profession), Anna, Adrian, and Phoenix, only uses the protagonist's team skills, which can infinitely stack dice. For output, use Anna's 2&3 skills (when you get the items that increase mana and restore mana, you can use skill 3 infinitely). Survival depends on Adrian's passive stacking of life limit, which basically prevents death. Phoenix's passive can make up for the damage. Adrian and Phoenix don't need to use any active skills. When the protagonist's team skills are stacked, it will be a massacre.

Of course, if you're unlucky, you can use Adrian's team skills once to max out your health.

To be safe, after obtaining items that increase the mana cap and restore mana, you only need to use the protagonist's team skills, the protagonist's 1 active skill and Anna's skills to easily complete each battle.

The advantage of this lineup is that it can be unlocked at the beginning of the game and is very strong, suitable for players who want to quickly get full redemption rewards.

Once you unlock Alice, you can replace Phoenix. Alice doesn't need to use active skills, but passively rolls multiple attack dice based on her initial MP per turn. Of course, it's best to purchase the MP item from Tasha's shop before using Alice to replace Phoenix.

I just useGoblin and Haniya. She deals damage in all three die at once

Get Arcanist and unlock Haniya and her husband and you're rolls will be 49 dmg early to 80 once get you get near the end. Plus any tank. Kens mom and Officer are decent tanks. 

(1 edit)

Protector start; 

+ Haniya (passive 35% chance to upgrade a die by 3) 

+ Alice (Passive 1d4 every point of mana at the start of turn (which is 3 with upgrade guaranteed) 

+ Himari (Passive 3d4 whenever 5 dice are rolled) 

=> Use hero passive for random die upgrades => get 3x d4 from Alice and get 3x d4 from Himari whenever you roll your own hero ability for 1 mana once (as it rolls 6 dice).

This makes you Start every fight with almost enough damage to kill from passives only. You also get 3-400 damage with 3 mana used at the end sometimes. Literally one turn any fight the entire way through. And if you don't you get a ton of shield + heals as well so you can literally never die.

Edit: I just got 336 damage from passives alone. Went up to 542 with characters rolls. Overkilled everything in half a turn from start to finish Because hero ability went into the d4 at the start.