Pretty neat concept - the dash is a fresh game-play idea that can be expanded upon a lot for momentum based puzzle solving and combat. I didn't really enjoy the multiple types of dashes however, i feel like it could be simplified by using the controller haptics instead. Holding the dash could propel you further more and deal more damage, whilst tapping it could perform short bursts.
I really liked the start screen music and the design of the main character. Only notes for visual improvements is to animate more parts of the environment to make it feel more alive (swaying grass for example), as well as to have more contrast between characters - mainly enemies - and the background. Audio is crunchy and retro which is cool, however there should be an ambient track for levels (cave ambience or something) to liven up the world.
Did experience some bugs - enemies not spawning correctly and doors permanently locked.
