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How and why we changed skilling in our browser game

A topic by Mirage Online Classic created 37 days ago Views: 44
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Hey everyone! 👋

We’ve been working hard on some major updates to the skilling system in Mirage Online Classic, our retro-inspired 2D browser game. Prospecting, Fishing, and Lumberjacking have been a part of the game since the beginning, but over time our old setup started to hold us back.

So we took a step back and asked ourselves: what if skilling could be simpler to manage, easier to expand, and more exciting for players? That led us to overhaul the way gathering, resource drops, and world interactions work under the hood. The result? More flexibility for us as developers, and more fun events and unique drops for you as players.

If you’d like to see the full breakdown (including some behind-the-scenes dev talk about scripting, map attributes, and engine limitations), check out the full article here:

👉 How and Why We Changed Skilling in Our Browser Game