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Crash during Instant Action on Linux

A topic by Darloth created 52 days ago Views: 48 Replies: 3
Viewing posts 1 to 3
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Hi, got a game crash during instant action after playing around with the rest of the options and tutorial for a while.

The log file just cuts out half way through a line about creating a movement pathfinder.

I believe it happened half way through my turn, just after I'd used a lunge on an aux tactical knife, then triggered a turret drone reaction, then I was expecting to get the second aux knife in the mount but instead it crashed... Can't remember for sure though, and when I reloaded the autosave and tried to replicate the turn, obviously now I can't roll higher than 5 so I can't replicate the exact sequence of moves before the crash, but I did manage a lunge-into-turret-reaction-into-second-knife chain and that didn't crash this time, so I have no idea.


Here are the appropriate logs and custom pilots and saves: https://www.dropbox.com/scl/fi/j1xonl9lhvkqajhzx5z8v/lancertacticslogsetc.zip?rl...

Thank you for the detailed report! I’ve logged it and will try to have it addressed in the next update.

Hm, I also have not been able to reproduce nor find any evidence for what might have happened. Disappointing that godot’s logging can sometimes cut out like that before it records what happened during a crash.

This is total hearsay and guessing, but since you've also got nothing I figure it's worth mentioning - I had gone through the entire tutorial and also messed around a little with the scenario editor, but then not saved it, and earlier in the log are some errors about attempting to disconnect signals from non-existent callables, and sometimes connect signals to already-existing callables. They start on line 6493 if you're interested in those. Maybe something was called which was no longer valid, somehow, after all of my opening and closing and reopening of menus and things?