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RPG Maker Cook Tool Deluxe

The one stop shop for deploying RPG Maker MV/MZ games · By AceOfAces

[R6.00 RC 1] Issue with paths during compile process.

A topic by Greyface Games created 57 days ago Views: 133 Replies: 14
Viewing posts 1 to 2
(2 edits)

Looks like an issue with how the cook tool is accessing paths-

  1. Could not find a part of the path '/home/deck/Downloads/Build/linux-x64/home/deck/Downloads/Build/linux-x64/data'.
  2. Could not find a part of the path '/home/deck/Downloads/Build/linux-x64/home/deck/Downloads/Build/linux-x64/audio'.

Logs available here: CompilerSession-DXGUI-20250809.zip

Hello, Greyface Games!

Looking at the logs, I was able to pinpoint the issue: a mixup of the paths when creating the Halva packages is causing that error. I am working on a fix for it ASAP.

Thanks so much! Really appreciate it.

Hello!
The fix is part of R6.00.

Perfect! Seems to run without an issue now.  :)

Thanks again!

No problem. 

Hey- not sure if I'm doing something wrong, but the output on the linux version appears to be missing the launcher.

Double check that the bootstrap is inside the tool's folder -> Bootstrap -> linux. If it isn't and you are on the latest version, let me know and I'll send you a copy of it

Downloaded the latest from ~4 hours ago and the loader was included, but it's now saying that the manifest file is missing. I'll try it again shortly.

started with a fresh download and a new export, all default options in the cooktool, and I'm still getting:

"Failed to load extension from: . Manifest file is missing or unreadable"

v8.zip

That error seems like it was coming from a malformed package.json file. Could you please check if the game's package.json has any issues on it? You'll be able to see it clearly with a code editor like Visual Studio Code.