Hey guys. We are working hard on 0.2 but 0.3 is getting closer and closer so I think it may be time to consider in more depth what exact technologies we should include in that update.
We'd like to hear your ideas and suggestions regarding technologies. What kind of techs would you like to see? ("writing" may be 'obvious' but what about 'Yam processing'?) What should be their dependencies (if any)? What special requirements should they have? (you can't research metalworking with no metal to work) Would you prefer an extremely in-depth tree with hundreds (thousands?) of "techs" describing different (possibly specialized) areas of knowledge or a more general framework with fewer technologies?
Keep in mind that SotE wont use a simple civ-like tech tree and that there could be multiple ways of reaching new knowledge and that a great deal of scientific progress will happen without your direct contributions so having a lot of techs wont necessarily mean a lot of needless micro.
I'll stick this post in this channel category for ease of access and future reference.