Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Potential Switch Port?

A topic by sonic15783 created 68 days ago Views: 111 Replies: 5
Viewing posts 1 to 3

Just wondering if anyone thought or was interested in porting it to the switch homebrew.

(+1)

I would absolutely love to have a switch port but it's very unlikely. I know that there's a version of Godot that allows exporting to Switch as homebrew, but it's an older version of Godot and lacks C# support, so unless it's ever updated to support Godot 4 and C# (which I imagine is a lot of work) it probably won't happen. That said, since it's possible to get Android or Linux running on the switch you could probably play it that way, though it wouldn't be as convenient as a native port.

Damn... did some research myself and its more complicated then I originally thought.

Let's hope someday it'll become possible!

So tried it on my android switch and it honestly ran well! But one feature I might suggest is being able to rebind keys/controls as A and B would not rotate the pills in the right direction which messed me up a few times.

want a bricked switch?

mine is running perfectly fine and been used as an android tablet lol. You must be referring to the switch 2.