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QUOD INIT EXIT IIo

Unconventional, groundbreaking platformer [C64] · By RETREAM

Tips Sticky

A topic by RETREAM created Aug 05, 2025 Views: 138 Replies: 7
Viewing posts 1 to 8
Developer (2 edits)

TIP #1

Zampo gets assisted when landing on platforms and can stand on them with just with a pair of paws, but, if you push him too far, he'll fall off!

Developer (2 edits)

TIP #2

Catch spinach cans! Besides filling the belly a little bit, they allow (for 10 seconds) Zampo to kill the baddies and, as a prize, earn a full refill of belly and turbofart charge! This is the so-called PIG-OF-STEEL mode.


Developer

TIP #3

When Zampo takes a rest on top of some peculiar zone-specific tiles, he becomes golden, faster and immune to the Evil Masters. Make the most of this PIG-OF-GOLD mode and beware: if Zampo touches something dangerous, he returns normal.

Developer

TIP #4

Whenever you get a chance, operate the switches, as they open the barriers and/or build the paths that will give Zampo access to new areas (maybe later on).


Developer

TIP #5

Use the turbofart to land on otherwise unreachable places. To recharge it, catch the Gasorade bottles or kill baddies by means of the PIG-OF-STEEL mode.


Developer

TIP #6

It's best to use portals only when there's nothing else to do. And, when you break out of the "suspended" state, mind the baddies and be quick!

Developer

TIP #7

If you are stuck or need to return quickly to (a place close to) the active checkpoint, touch an Evil Master or something dangerous - witch Cotechina will take care of the rest ;)


Developer

TIP #8

Always duck when an Evil Master is about to pass above Zampo's head, as Zampo might sit and, due to his increased height, collide against the baddie.