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TANK FRONT

A topic by MOHAMMED SHIBIN K created Aug 04, 2025 Views: 156 Replies: 2
Viewing posts 1 to 3

TANK FRONT is both a rts and a real time combat game. This game can be played in two phases.

PHASE 1 : Player will be spawn units like tank, mine, missile etc.. by clicking the player's spawn area and attack Enemy troop.

PHASE 2 : After defeating either player's troop or enemy's troop the LEADER TANK of player side and the the LEADER TANK of enemy side will compete in the arena.

OBJECTIVE : This has a wave level system so if player fails to defeat enemy then player will need to start from wave 1(but each wave will be unique by procedural level generation and will have a difficulty increasing system).

WORKING ON GRID PLACEMENT SYSTEM.

I have some units TANK TROOPS,MINE for now and I need to place them based on a GRID SYSTEM.

What I did for this

                  In the Grid gameobject I added the Grid component.
                 Added it as a child of GridParent to freely adjust grid position.
                 The indicator is created for the visual representation of the current Grid position.
                 Added the placement script in SpawnManager.
                 

                 

This is the difficulty graph for the enemies meta progression given by CHATGPT. This is Roguelike game and also it have a infinite waves. Is this sucks?