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Room Reloading Crash

A topic by zackcubed created 11 days ago Views: 34 Replies: 2
Viewing posts 1 to 3

Not sure if I missed something in the instructions on using live_room but I followed the instructions and now when I edit an object in my room and save I get this crash. Is it the beta update causing this issue?

############################################################################################

FATAL ERROR in Room Creation Code for room rBlank

Calling instance_change when it is marked as deprecated

 at gml_Script_live_room_loader_add_layer (line 13906) -                                           instance_change(l_id,false);

############################################################################################

gml_Script_live_room_loader_add_layer (line 13906)

gml_Script_live_room_loader_run_impl2 (line 14072) -               live_room_loader_add_layer(ds_list_find_value(l_lrs,l_lri));

gml_Script_live_room_start (line 14104) -               live_room_loader_run_impl2(l_rm2);

gml_Room_rBlank_Create (line 1) - live_room_start()

Developer

instance_change has been deprecated because it’s a quirky function, but also this is currently the only way you can execute (creation) code for an instance before its Create event runs. You can enable it in Game Options ➜ Main ➜ Deprecated behaviours.

Sweet now its working, thanks again!