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[v1.1.0] New Features: DialogFullList, Playtime Warning, Branching Fixes

A topic by Quzenix created 31 days ago Views: 38
Viewing posts 1 to 1

> Quzenix VN Engine v1.1.0 — Released!

Just released **v1.1.0** of Quzenix VN Engine — a clean Visual Novel engine made for Unity devs who want full control and clean tools.

I'm a solo developer building a custom Visual Novel engine in Unity — and this is the latest update (v1.1.0). Clean C#, full control, editor tools, and no black-box logic.

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🆕 v1.1.0 Changelog:

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• DialogFullListWindow → View all dialog lines at once

• Playtime Warning System → Timed scrolling messages after 3h/6h/12h

• Multi-Step Button UI → Chain-triggered interactions w/ animations

• Advanced Option Menu → Toggle panels with smooth transitions

• Bug Fixes → Branching no longer reappears after choice

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> WHY I BUILT THIS ENGINE

Too many tools:

• Lock you in

• Hide logic

• Assume you don’t code

So I made one that:

✔ Is fully open (source included)

✔ Is modular & extendable

✔ Uses clear logic you can understand and own

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🎁 Free Lite Version also available  

⚙ Built in Unity using DOTween, TMP, ScriptableObject  

🧪 JSON import/export supported out of the box  

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Thanks for checking it out. More updates coming soon!