Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Crashes after Initializing

A topic by zackcubed created 9 days ago Views: 39 Replies: 3
Viewing posts 1 to 4

Not sure why it started doing this, I made a game for windows exe and then switched to html and in doing that GMLive did not like that so I deleted the extension folder which fixed the issue but now I need to add onto my game and text it in exe format before switching to html and when I re imported the extension this happens: 

"C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/igor/windows/x64/Igor.exe"  -j=8  -options="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\macros.json

Options: C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\bin\platform_setting_defaults.json

Options: C:\Users\zackcubed\AppData\Roaming/GameMakerStudio2-Beta\zachary.babbitt09_2693501\local_settings.json

Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\targetoptions.json

Setting up the Asset compiler

C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/assetcompiler/windows/x64/GMAssetCompiler.dll  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="maze" /td="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842" /zpuf="C:\Users\zackcubed\AppData\Roaming/GameMakerStudio2-Beta\zachary.babbitt09_2693501" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /projecttool="C:\Program Files\GameMaker-Beta\ProjectTool\ProjectTool.exe"   /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM2fYBx" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\zbabbi

tt\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM" /sh=True /optionsini="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\options.ini"  /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\BaseProject\BaseProject.yyp" "C:\Users\zackcubed\GameMakerProjects\maze\maze.yyp" /preprocess="C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1"

Found Project Format 2

+++ GMSC serialisation:  SUCCESSFUL LOAD AND LINK TIME: 417.1088ms

Success

finished.

Found Project Format 2

+++ GMSC serialisation:  SUCCESSFUL LOAD AND LINK TIME: 24.4184ms

Success

finished.

Found Project Format 2

+++ GMSC serialisation:  SUCCESSFUL LOAD AND LINK TIME: 21.5164ms

Success

finished.

Found Project Format 2

+++ GMSC serialisation:  SUCCESSFUL LOAD AND LINK TIME: 14.5172ms

Success

finished.

Found Project Format 2

+++ GMSC serialisation:  SUCCESSFUL LOAD AND LINK TIME: 29.6552ms

Success

finished.

Release build

Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\ExtensionOptions.json

OptionsIni

Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\PlatformOptions.json

[Compile] Run asset compiler

Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\MainOptions.json

Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\macros.json

Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\preferences.json

C:\Users\zackcubed\GameMakerProjects\maze\extensions\GMLive_fallback\pre_build_step.bat 

C:\Users\zackcubed\GameMakerProjects\maze\extensions\GMLive_fallback\pre_build_step.bat DONE (0)

C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/assetcompiler/windows/x64/GMAssetCompiler.dll  /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="maze" /td="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842" /zpuf="C:\Users\zackcubed\AppData\Roaming/GameMakerStudio2-Beta\zachary.babbitt09_2693501" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /projecttool="C:\Program Files\GameMaker-Beta\ProjectTool\ProjectTool.exe"   /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM2fYBx" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\zbabbi

tt\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM" /sh=True /optionsini="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\options.ini"  /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\BaseProject\BaseProject.yyp" "C:\Users\zackcubed\GameMakerProjects\maze\maze.yyp" /debug /bt=run /rt=vm /arch=32

Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\bin\BuiltinImages

Compile Constants...finished.

Remove DnD...finished.

Compile Scripts...finished.

Compile Rooms...finished..... 0 CC empty

Compile UI Layers...finished..... 0 CC empty

Compile Objects...finished.... 9 empty events

Compile Timelines...finished.

Compile Triggers...finished.

Compile Extensions...finished.

Global scripts...finished.

finished.

collapsing enums.

Final Compile...

-------------------------------------------------------

NOTE: 11 Unused Assets found (and will be removed) - 

GMAudioGroup :: audiogroup_default

GMObject :: obj_moving_wall, oBlank, partical_fx

GMParticleSystem :: ParticleSystem1

GMSprite :: background, collision, GM_Electricity_spr_Electricity1, GM_FlameIntensity_spr_Fire

GMTileSet :: green, red

-------------------------------------------------------

finished.

Looking for built-in particle images in C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\bin\assetcompiler\ParticleImages

Saving IFF file... C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\maze.win

Writing Chunk... GEN8 size ... -0.00 MB

option_game_speed=60

Writing Chunk... OPTN size ... 0.00 MB

Writing Chunk... LANG size ... 0.00 MB

Writing Chunk... EXTN size ... 0.00 MB

Writing Chunk... SOND size ... 0.00 MB

Writing Chunk... AGRP size ... 0.00 MB

Writing Chunk... SPRT size ... 0.00 MB

Writing Chunk... BGND size ... 0.00 MB

Writing Chunk... PATH size ... 0.00 MB

Writing Chunk... SCPT size ... 0.00 MB

Writing Chunk... GLOB size ... 0.01 MB

Writing Chunk... SHDR size ... 0.00 MB

Writing Chunk... FONT size ... 0.02 MB

Writing Chunk... TMLN size ... 0.00 MB

Writing Chunk... OBJT size ... 0.00 MB

Writing Chunk... FEDS size ... 0.01 MB

Writing Chunk... ACRV size ... 0.00 MB

Writing Chunk... SEQN size ... 0.00 MB

Writing Chunk... TAGS size ... 0.00 MB

Writing Chunk... ROOM size ... 0.00 MB

Writing Chunk... UILR size ... 0.04 MB

Writing Chunk... DAFL size ... 0.00 MB

Writing Chunk... EMBI size ... 0.00 MB

Writing Chunk... PSEM size ... 0.00 MB

Writing Chunk... PSYS size ... 0.00 MB

Writing Chunk... TPAGE size ... 0.00 MB

Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_

Texture Group - Default

Writing Chunk... TGIN size ... 0.00 MB

Writing Chunk... CODE size ... 0.00 MB

Writing Chunk... VARI size ... 0.84 MB

Writing Chunk... FUNC size ... 0.05 MB

Writing Chunk... FEAT size ... 0.04 MB

Writing Chunk... STRG size ... 0.00 MB

Writing Chunk... TXTR size ... 0.33 MB

0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 

1 Compressing texture... writing texture default_0.yytex... 

Writing Chunk... AUDO size ... 0.06 MB

Writing Chunk... SCPT size ... -0.00 MB

Writing Chunk... DBGI size ... 0.01 MB

Writing Chunk... INST size ... 0.47 MB

Writing Chunk... LOCL size ... 0.00 MB

Writing Chunk... DFNC size ... 0.01 MB

Writing Chunk... STRG size ... 0.05 MB

Stats : GMA : Elapsed=3602.1669

Stats : GMA : sp=12,au=0,bk=3,pt=1,sc=1274,sh=3,fo=0,tl=0,ob=16,ro=1,da=9,ex=1,ma=6,fm=0xDA60B7BF7FFF7FB5

Igor complete.

[Run] Run game

C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/windows/x64/Runner.exe  -game "C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\maze.win"

Setting scheduler resolution to 1

Reading File C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\maze.win took 0 ms

DirectX11: Using hardware device

Resizing swap chain...

Collision Event time(microsecs)=3

Variable_Global_Init()

PrepareGame()

Audio_Init()

Audio group 0 -> Loaded

Attempting to set gamepadcount to 12

Game_Prepare()

Script_Prepare() 

TimeLine_Prepare() 

Object_Prepare() 

Room_Prepare() 

Finished PrepareGame() 

Run_Start

Done g_EffectsManager.Init()

Done RenderStateManager

CreateColPairs took 0.000000s 3 usecs for 17 object types obj_col_numb=0 physobjcount=7 resizes 0 final size 8

Done ObjectLists

Done Extension_Initialize

About to startroom

[GMLive][7/26/2025 12:40:53] GMLive.gml v1.0.76 for GM2022+

[GMLive][7/26/2025 12:40:53] Initializing...

C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/windows/x64/Runner.exe exited with non-zero status (-1073741819)

elapsed time 00:00:08.9750841s for command "C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/igor/windows/x64/Igor.exe" -j=8  -options="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run started at 07/26/2025 12:40:47, exited with 1

FAILED: Run Program Complete

For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

It works fine on my other games, just not this one after i deleted it and re imported it. 

seems like it only happens on windows, when i switch it over to GX.games GMLive works again but that opens a new webpage everytime which can get hectic if i dont close them out every time. Any help would be nice to get GMLive to work with windows compiler again. 

Developer

First, you’ll want to update to GMLive 1.0.78 because GM2024.11 and later changed how asset IDs work (and you have “remove unused assets” enabled).

If that doesn’t do it, you could try using an older beta - exit code -1073741819 is C0000005, which is Access Violation, so that’s something on GameMaker side. As an end user or extension developer these range from highly time-consuming to impossible to debug.

Not sure how it got turned on but disabling remove unused assets fixed it. 

Thank you!