Not sure why it started doing this, I made a game for windows exe and then switched to html and in doing that GMLive did not like that so I deleted the extension folder which fixed the issue but now I need to add onto my game and text it in exe format before switching to html and when I re imported the extension this happens:
"C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run
Loaded Macros from C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\macros.json
Options: C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\bin\platform_setting_defaults.json
Options: C:\Users\zackcubed\AppData\Roaming/GameMakerStudio2-Beta\zachary.babbitt09_2693501\local_settings.json
Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\targetoptions.json
Setting up the Asset compiler
C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="maze" /td="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842" /zpuf="C:\Users\zackcubed\AppData\Roaming/GameMakerStudio2-Beta\zachary.babbitt09_2693501" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /projecttool="C:\Program Files\GameMaker-Beta\ProjectTool\ProjectTool.exe" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM2fYBx" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\zbabbi
tt\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM" /sh=True /optionsini="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\BaseProject\BaseProject.yyp" "C:\Users\zackcubed\GameMakerProjects\maze\maze.yyp" /preprocess="C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1"
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 417.1088ms
Success
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 24.4184ms
Success
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 21.5164ms
Success
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 14.5172ms
Success
finished.
Found Project Format 2
+++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 29.6552ms
Success
finished.
Release build
Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\ExtensionOptions.json
OptionsIni
Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\PlatformOptions.json
[Compile] Run asset compiler
Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\MainOptions.json
Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\macros.json
Options: C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1\preferences.json
C:\Users\zackcubed\GameMakerProjects\maze\extensions\GMLive_fallback\pre_build_step.bat
C:\Users\zackcubed\GameMakerProjects\maze\extensions\GMLive_fallback\pre_build_step.bat DONE (0)
C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="maze" /td="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP" /cd="C:\Users\zackcubed\AppData\Roaming\GameMakerStudio2-Beta\Cache\GMS2CACHE\maze_AFCEB3B1" /rtp="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842" /zpuf="C:\Users\zackcubed\AppData\Roaming/GameMakerStudio2-Beta\zachary.babbitt09_2693501" /prefabs="C:\ProgramData/GameMakerStudio2-Beta/Prefabs" /projecttool="C:\Program Files\GameMaker-Beta\ProjectTool\ProjectTool.exe" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eDZ8eXZ2bGttdTZteW5vN29uc355fDZtfHl4f302fW18c3p+N3R9Nn1+fHN6aX94f31vbmlrfX1vfn02f3pua35vN3p8eW1vfX02enxvcGtsN3ZzbHxrfIM2fYBx" /m=windows /tgt=64 /nodnd /cfg="Default" /o="C:\Users\zbabbi
tt\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM" /sh=True /optionsini="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\BaseProject\BaseProject.yyp" "C:\Users\zackcubed\GameMakerProjects\maze\maze.yyp" /debug /bt=run /rt=vm /arch=32
Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\bin\BuiltinImages
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished..... 0 CC empty
Compile UI Layers...finished..... 0 CC empty
Compile Objects...finished.... 9 empty events
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...
-------------------------------------------------------
NOTE: 11 Unused Assets found (and will be removed) -
GMAudioGroup :: audiogroup_default
GMObject :: obj_moving_wall, oBlank, partical_fx
GMParticleSystem :: ParticleSystem1
GMSprite :: background, collision, GM_Electricity_spr_Electricity1, GM_FlameIntensity_spr_Fire
GMTileSet :: green, red
-------------------------------------------------------
finished.
Looking for built-in particle images in C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842\bin\assetcompiler\ParticleImages
Saving IFF file... C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\maze.win
Writing Chunk... GEN8 size ... -0.00 MB
option_game_speed=60
Writing Chunk... OPTN size ... 0.00 MB
Writing Chunk... LANG size ... 0.00 MB
Writing Chunk... EXTN size ... 0.00 MB
Writing Chunk... SOND size ... 0.00 MB
Writing Chunk... AGRP size ... 0.00 MB
Writing Chunk... SPRT size ... 0.00 MB
Writing Chunk... BGND size ... 0.00 MB
Writing Chunk... PATH size ... 0.00 MB
Writing Chunk... SCPT size ... 0.00 MB
Writing Chunk... GLOB size ... 0.01 MB
Writing Chunk... SHDR size ... 0.00 MB
Writing Chunk... FONT size ... 0.02 MB
Writing Chunk... TMLN size ... 0.00 MB
Writing Chunk... OBJT size ... 0.00 MB
Writing Chunk... FEDS size ... 0.01 MB
Writing Chunk... ACRV size ... 0.00 MB
Writing Chunk... SEQN size ... 0.00 MB
Writing Chunk... TAGS size ... 0.00 MB
Writing Chunk... ROOM size ... 0.00 MB
Writing Chunk... UILR size ... 0.04 MB
Writing Chunk... DAFL size ... 0.00 MB
Writing Chunk... EMBI size ... 0.00 MB
Writing Chunk... PSEM size ... 0.00 MB
Writing Chunk... PSYS size ... 0.00 MB
Writing Chunk... TPAGE size ... 0.00 MB
Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_
Texture Group - Default
Writing Chunk... TGIN size ... 0.00 MB
Writing Chunk... CODE size ... 0.00 MB
Writing Chunk... VARI size ... 0.84 MB
Writing Chunk... FUNC size ... 0.05 MB
Writing Chunk... FEAT size ... 0.04 MB
Writing Chunk... STRG size ... 0.00 MB
Writing Chunk... TXTR size ... 0.33 MB
0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex...
1 Compressing texture... writing texture default_0.yytex...
Writing Chunk... AUDO size ... 0.06 MB
Writing Chunk... SCPT size ... -0.00 MB
Writing Chunk... DBGI size ... 0.01 MB
Writing Chunk... INST size ... 0.47 MB
Writing Chunk... LOCL size ... 0.00 MB
Writing Chunk... DFNC size ... 0.01 MB
Writing Chunk... STRG size ... 0.05 MB
Stats : GMA : Elapsed=3602.1669
Stats : GMA : sp=12,au=0,bk=3,pt=1,sc=1274,sh=3,fo=0,tl=0,ob=16,ro=1,da=9,ex=1,ma=6,fm=0xDA60B7BF7FFF7FB5
Igor complete.
[Run] Run game
C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/windows/x64/Runner.exe -game "C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\maze.win"
Setting scheduler resolution to 1
Reading File C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\maze_315A2F11_VM\maze.win took 0 ms
DirectX11: Using hardware device
Resizing swap chain...
Collision Event time(microsecs)=3
Variable_Global_Init()
PrepareGame()
Audio_Init()
Audio group 0 -> Loaded
Attempting to set gamepadcount to 12
Game_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Room_Prepare()
Finished PrepareGame()
Run_Start
Done g_EffectsManager.Init()
Done RenderStateManager
CreateColPairs took 0.000000s 3 usecs for 17 object types obj_col_numb=0 physobjcount=7 resizes 0 final size 8
Done ObjectLists
Done Extension_Initialize
About to startroom
[GMLive][7/26/2025 12:40:53] GMLive.gml v1.0.76 for GM2022+
[GMLive][7/26/2025 12:40:53] Initializing...
C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/windows/x64/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:08.9750841s for command "C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-2024.1400.0.842/bin/igor/windows/x64/Igor.exe" -j=8 -options="C:\Users\zackcubed\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP\build.bff" -v -- Windows Run started at 07/26/2025 12:40:47, exited with 1
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
It works fine on my other games, just not this one after i deleted it and re imported it.