Hello Eli,
I'm working on a game with a moderately-overcomplicated damage formula, and I wanted to add in extra parameters for this formula. My idea is to have each class use a parameter called "Damage" as its base damage, which can also be increased by certain weapons; there would also be similar parameters for base armor and magic variants of these two. I imagine that there is a way to set these values for a class by writing it into the code, but I can't figure out how to do that. Any ideas?
If possible, I would prefer to modify the .json objects for the Classes, but I can't figure out how to retrieve that data when I modify the Class object.

