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Your Next Game...please

A topic by SamKaid created 24 days ago Views: 60
Viewing posts 1 to 1

   *  Core Gameplay:

Explore vast open-world wilderness: walk, climb, swim, spelunk.

Photograph rare wildlife, plants, and cultural landmarks.

Earn Points (or “Preserve Credits”) from discoveries and milestones.

Trade Credits at ranger outposts/general stores for:

Supplies (clothing, food, gear)

Cabin-building materials

Books or maps (to unlock lore or hidden locations)

Upgrade your cabin or gear.

Help or team up with other players.

    * Game World:

Massive handcrafted world:

Old-growth forests, mountain ridges, glacial lakes, hidden caves.

Biomes change with altitude and region

Dynamic weather & seasons:

Blizzards, fog, lightning storms, heatwaves.

Day/Night cycle affects behavior of animals and visibility.

     * Multiplayer:

50–60 players per server

Text and proximity voice chat, with robust profanity & harassment filters.

Optional solo server or invite-only sessions for quiet players.

In-world radios or “signal towers” for global server-wide communication.

Player rescue system: radios, flares, or whistles to request help.

Campfires as social hubs — players gather, share photos, and chat.

     * Progression & Achievements:

No XP, no violence — just badges and milestones:

Miles hiked

Species discovered

Peaks summited

Caves explored

Items found (arrowheads, fossils, etc.)

Optional leaderboard that emphasizes positive actions.

Players can journal their discoveries with in-game notes or pictures.

      *Wildlife & Ecology:

Every animal, plant, or feature is based on real-world science.

Endangered animals might only appear under specific conditions.

Optional photo identification mini-game: match your photo to species data.

      * Customization:

Clothing for all weather types: rain gear, boots, snowshoes, climbing ropes.

Cabin upgrades: solar panels, rain collectors, cozy furniture, art made from found items.

Backpack inventory management, but lightweight and non-stressful.

      * Real-World Tie-Ins (optional):

Partner with wildlife orgs like WWF or National Geographic.

Weekly challenges: “Find and photo a Northern Spotted Owl” etc.

Proceeds from game could support real conservation.

Weekly challenges: “Find and photo a Northern Spotted Owl” etc.

Proceeds from game could support real conservation.

       * Engine & Accessibility:

Unreal Engine 5 for top visuals, but scalable to run on mid-range systems.

Support accessibility: colorblind mode, dyslexia-friendly fonts, text-to-speech.

Controller-friendly, possibly with cloud save support.

        *  Social Media & Community:

Player profile pages with their badges and in-game photos.

Weekly ranger reports: “Top explorers” and “rarest discoveries this week.”

Optional “ranger roles” for moderators in-game to assist and monitor.