Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Platformer I am working onto

A topic by Fortoj created Jul 26, 2019 Views: 663 Replies: 4
Viewing posts 1 to 5
(1 edit)

UPDATE: Walljump and slide


Finally its now possible to climb and jump over the walls; as you can see from the preview here, there are two kind of walljump: one is used to gain height (most common kind), while the other walljump is intended to reach distant place on the map (as well slide in narrow passages otherwise inaccessible).

I've added a small introduction session you can access straight away from the main menu. It is supposed to get you started, but if you're the kind of person who prefer to read instructions (and you're not afraid of my bad English), here's how it work.

Kick wall jump (internally I call it "walljump-climb): jump against a wall, press [KICK] button. If you're not facing the wall (heroine's back is against the wall), be sure to press the wall's direction ( [LEFT]/[RIGHT]) otherwise it wouldn't work. Each successful kick wall jump grant unlimited walljump (both kinds) so far you have good timing. If you misplace your [KICK] (not hitting the wall) our heroine will not be able to walljump anymore (until she doesn't hit the ground again)

Limitations of Kick wall jump : this jump will force the heroine to distance herself from the wall, you can't gain height with multiple walljump on the same wall (ie: like in 'ol classic Zool game)


Jump against wall (internally I call it "walljump-flat): jump against a wall you're already facing, press [JUMP] button (again). If you're not facing the wall, the walljump trick doesn't work: you'll need to combine kick-wall-jump to orientate heroine's direction while in mid air (or be sure to face already the wall you want to walljump before landing off)

Limitations of Jump against wall: as already stated, if
you're not already facing the wall, this techinque won't work, no matter
what key do you press. In addition to that, a succesful Jump against wall,
doesn't grant you ability to jump again (like kick wall jump), you'll
need to alternate with kick wall jump (I know its confusing at first,
but endlessly walljump between the same two spot get ridiculous; I am
always open for your input)



Link: https://fortoj.itch.io/draftform

Devlog update:

https://fortoj.itch.io/draftform/devlog/93111/a-closer-look-at-our-heroine

(+1)

Two weeks already?
More update!


https://fortoj.itch.io/draftform/devlog/95631/time-for-some-polishing

(+1)

https://fortoj.itch.io/draftform/devlog/99878/platform-novel

100+ hand drawn frame sprites for the main protagonist, this size:




<style type="text/css"> p, li { white-space: pre-wrap; } </style>clip: https://i.imgur.com/MXFyP4j.mp4

This update was dedicated to actual level design! the current workflow is really time consuming considering I am also learning: lot of work done didn't make it to the final result. In the end I wasn't able to add that much other than an additional draft level (now three actual level plus one intro/tutorial) but my workflow is improving, soon I will (I hope) able to deliver more frequent level updates.

Meanwhile, as you can see from the cover preview, I did manage to make the light system work. ATM the only light source is the heroine herself, I am still exploring performance issue may come if adding too much stuff: I am using an old Intel Celeron and I need the game to run as much as smooth possible to figure out what its fun and what not.

The cave level (3rd one) is a bit empty by now; I've still do manage to draw all the props needed to enrich the environment, so I may not prioritize this this by now and try to focus on more actual gameplay contents (level or features).


https://fortoj.itch.io/draftform