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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Powerful Necromancer Mod, for Version 0.2.6

A topic by barlth created Jul 26, 2019 Views: 2,721 Replies: 3
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(20 edits) (+2)

Powerful Necromancer

Adds multiple new abilities to the Necromancer whilst making Raise dead more utility, and not a starter spell.
From 5 to now 21 Necromancer abilities!

If you don't see any new abilities, it's because it's a chance at the moment on level up.  Same with old abilities.

Hoping to add some powerful high-level abilities as well, show the world the power of Death!

If you have any suggestions, requests or feedback, please comment below. Known querks: -Raise dead can be used to get over the stamina max. This is intended -Was not made for playing any other class than Necromancer. Some abilities might spill into other classes. And a lot of classes may not even have any abilities aside from necromancer at all. It may also not be balanced, if something is too powerful (Or too weak), please say so!

Stay tuned for even more updates as well, such as powerful near permanent summons!
Raise armies of Skeletons, Ghouls,  Zombies and more!

Current version abilities:

Lvl 1
Ritual of Undeath.

Lvl 2
Raise Zombie. (Ghouls)
Acid Spit.

Lvl 3
Grow Maggot.
Vampiric Bolt.
Lvl 4
Winds of Decay.
Sense Living
Sense Dead

Lvl 5
Corruption.
Raise Wisp.
Raise Skeleton Warrior

Lvl 6
Storm of Decay
Skeletal Form.

Lvl 7
Fear.

Bane-Fire blast. Acid, Fire.

Lvl 8
Skeleton Archer
Pillar of Darkness

Lvl 9
Poison Cloud

Lvl 10
Maniacal Laughing


Lvl 15
Grasping Hands

Lvl 25
Finger of Death

Version5 will come out when certain bugs have been fixed, for a more balanced out starting gameplay.

Installation:

Simply open the folder and drag and replace your 'data' file with the data file within. Be sure to save a datafile of your default game so you can remove the mod whenever you'd like!

DownloadV8(Note may crash sometimes, not my fault)

is this compatible with the new version?

I'm afraid it's unlikely to be. Feel free to take it apart and modify it yourself if you like

I have a request about a new mechanic for the necromancer class, what if you culd raise zombies but with time or by feding them meat of diferent corpses they get gradualy stronger but you have a limit of how many (special)zombies youre character can have?