Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Seeking feedback for my 2D open world roguelike game to validate next steps

A topic by hotel created 23 days ago Views: 105 Replies: 4
Viewing posts 1 to 3

It's been tough to work in an echo chamber as a solo dev and to not be confident if I am going in the right direction with my game, so I am hoping to get some critical feedback to validate my direction. 

My game is an open world 2D roguelike with auto-battle mechanics. The main hook of the game is that there are many gimmicky bosses (currently ~20 with goal of 100+ long term) with unique items that are rewarded upon defeat, and there are also champion bosses which are snapshots of other players' builds. So the general game loop is to explore world, expand territory and create a build and stack up against other player builds while trying to achieve a diverse and replayable experience that is also ranked by a leaderboard. 

My recent update has changed some of how the core boss encounters work and now I'm starting to really grind out more bosses which should help with making the game more diverse and fun. I'm having some doubts around visual style, whether they're too simple, or if the 'style' is consistent enough to make it work. Also, classes right now are a tad too simple and probably require more depth in form of passive/active differences to make them more unique in gameplay. 

Game link: https://hoooootel.itch.io/champions-conquest

Any and all feedback is greatly appreciated!

I am mostly looking to validate:

  • is the game fun/addicting wanting to replay runs or improve runs?
  • is the difficulty at a good place?
  • is the onboarding/tutorialization sufficient?
  • what would be something you would like to see in the game that currently doesn't exist?
(+1)

1. Yes it is fun, i have played and i think the gaming loop is fine because every time you start the game you have option to choose other character with diffrent starting powers
2. I think it is, anyone who want to have higher difficulty can rush to the higher levels from the start. 
3. Played for the first time and in less than 2 minutes i knew what i had to do. Tutorial is great, simple and fast.
4. I would like to see option to rotate equiment in backpack - in my opinion that kills the pace of the game. I would like to have small 'avatars' of the item in stash - now every time i have to slowly check what item before wearing; It would be really fun to play the game online with friends - option to invite other player to play fast coop game would be cool;

Thank you for playing and the useful feedback!

(1 edit) (+1)

Reacted!

https://streamable.com/uvpz85

https://streamable.com/3w9gxw

(1 edit)

Thank you for recording the playthrough, that is extremely useful. Also unfortunately, seems like there was a bug for the first stronghold you encountered. 
Edit: Just pushed a fixed build if you want to try to progress further than the first stronghold. Also, greyed out buildings like barracks are considered defeated, I will have to add some more obvious indicators.