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Literally changed all my scripts. Solution was actually really simple

A topic by TheBargainBedDev created 14 days ago Views: 43
Viewing posts 1 to 1

So I was trying to figure out why my project was lagging so bad even though my scene contains 2 objects. Which lead to me literally implementing physics interpolation...

It still didn't work but then I changed my collision shape. I was using single convex collision and I changed it to simplified convex collision and now it works fine. 

Oh well! It looks like physics interpolation is recommended anyway so I suppose I will just keep it for now, lol.