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Is my game (pre beta phase of a baltro like) boring or confusing?

A topic by TheFrog created 49 days ago Views: 94 Replies: 2
Viewing posts 1 to 3

In the game you will form pokerhand with 4 types of cards (you will understand better when you play), which will come to live and battle on and autobattler

Pre Beta Version

Coin cards:  Give you coins

Blood cards: Have lifesteal

Plant cards: (Regrow and participate in the next battle round)

Reptile cards: attack two times

... is the "Autobattler boring for you"?... I'm working on some prototypes to enhance it.

Hope the game works inside your broweser.

(5 edits)

Played your game a bit.

  • The initial screen somehow confused me, even though it is obviously Balatro-like UI. Maybe highlight ‘select’ button strongly, or even pass this screen to move directly into first battle
  • On theoretical level, concept seems interesting, but I did not understand the implementation at all – for example, what is the role of card combo points vs unit damage?

Here are couple examples of ideas for core mechanics, feel free to use or ignore:

  • Make every played hand add units / squads to your army, with a single battle at the end (either when 0 hands left or with a separate button to attack earlier)
  • Make card combinations either give bonuses to units or play “global spells” in battle

Game crashed for me after first victory, here is start of browser log:

ERROR: Signal 'round_started' is already connected to given callable 'GDScript::upgrade_general_modifier' in that object. index.js:474:18
   at: connect (core/object/object.cpp:1451) index.js:474:18
ERROR: Can't add child 'HealthCompenent' to 'EnemyArcher', already has a parent 'EnemyArcher'. index.js:474:18
   at: add_child (scene/main/node.cpp:1653) index.js:474:18
ERROR: Can't add child 'EnemyStandardShoot' to 'EnemyArcher', already has a parent 'EnemyArcher'. index.js:474:18
   at: add_child (scene/main/node.cpp:1653) index.js:474:18
ERROR: Parameter "p_child" is null. index.js:474:18
   at: add_child (scene/main/node.cpp:1651) index.js:474:18
ERROR: Can't add child 'HealthCompenent' to 'EnemyFighter', already has a parent 'EnemyFighter'.

P.S. I see you are giving good feedback on many games, you can also look at mine :)

Make card combinations either give bonuses to units or play “global spells” in battleBefore I forget to thank you 

- Thank you for your Feedback- very appreciated! ... think i will take a longer break from the project... now there is stuff I need to figure out first before I continue.

The card combo points lay the base strength of your units... base attack damage = combo points  and base health = card rank * unit points

So the stronger your hand the stronger your army

regarding your suggetions:

Make every played hand add units / squads to your army, with a single battle at the end (either when 0 hands left or with a separate button to attack earlier:

... i want optimally one "battle field", where you can think about your next turn after playing one turn (and there are space issues as will... if i allow you to place more units i soon would need a larger battle field)... on the other hand i like the idea of a larger battlefield  and one final battle... but right now ... I'm a bit stuck with the autobattle tried out some things but really didn't like any of them... (that's why the project is on a break right now)

Make card combinations either give bonuses to units or play “global spells” in battle

My vouchers give the player global spells I thought of them as the best way to let the player "to break the game later"... since they're also meant to give "reliable deck transformation".

Thank you for the bug report ... seeing it... it seems something I can hopefully fix... just haven't done it yet (just uploaded the windows version which hopefullly doesn't break)... not sure when I will get to the project though... so it might take a while :)