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"Maniyak" Development Begun!

A topic by CR38OR-ELIJAHK2 created 25 days ago Views: 72 Replies: 2
Viewing posts 1 to 3
(2 edits)

Hi again everybody!

I've started a new project (unreleased as of this posting) but I decided to do a devlog as I make it instead of post release.

"Maniyak" is a top-down pixel art roguelite/like (I haven't decided yet) about a yak whose kids got shot. This sad event made him go berserk and trample everybody.

The game's main mechanic is the dash ability, which is (so far) the only form of attacking enemies and allows you to pummel the bad guys, ricochet off the edge of the screen, and basically crush everybody. The Yakattak is only usable with a full RAGE meter, which slowly fills up over time and on enemy kills. Since you get RAGE for smashing stuff, it is possible to go over 100%. If that happens, you will only lose 100% of your RAGE, allowing you to Yakattak even faster next time. Stomp strategically!

Gameplay wise, you will fight waves and waves of steadily stronger enemies, hopefully with bossfights, and upgrades along the way to buff your health, speed, and Yakattak stats, along with whatever else I choose to add.

Today I added some real gameplay to the game! ...even if it is only basic enemies constantly spawning. The Yakattak is fully functional and damages enemies, although the player is invincible. A prototype RAGE meter is in the bottom left. I hope to add pixel art to the text and make the percentage turn more red the higher it is.

Controls:

The player uses W to move forward, as well as A and D to turn the yak. S does nothing. You're a yak! Backing up is hard. Space unleashes the Yakattak.

Enemies:

Herdsman - One shot enemies, the Goombas of the game. Simple AI where they move toward the yak slowly. Deals contact damage.

Thanks so much for checking out post #1 on Maniyak's development!

In the meantime, check out PROXY, my newest full game! Here's the link: https://cr38or-elijahk2.itch.io/proxygame

Second (minor) Update! 

Bug fixes, as well as a real pixel graphic for the RAGE meter.

 


... Ok, ok, I get it. My pixel art animation skills are sub-par at best. I'm learning, all right?

The percentage goes from black to bright red as it gets closer to 100%.

Wave system working properly.

New enemy! The Gunner is a tough enemy that pursues you until it gets close, all while firing away. It is careful to stay back, so eliminating these threats will be a true challenge.


Next update will ideally include:

- Actual roguelike elements

- Abilities gained through the run

-New enemies

- More optimized code for faster run speeds

Thanks again, everybody!

Check out PROXY (an actual completed game) here:  https://cr38or-elijahk2.itch.io/proxygame

Been a while, but I finally did some more work on the game. I fixed some bugs and began working on the upgrade system (I just have concept art for now, sorry about that.) I also implemented a new enemy, the Police Car. This guy can seriously mess up your runs by adding a new obstacle in the form of a vertical dash attack from either the top or bottom of the screen.

He might be a boss at some point. Let me know whether he should be a boss or a normal enemy.