My client is allowing me to open a list of concepts up for sale, but I want to be a bit selective with these ones. They are originally made for someone else so I feel a bit extra protective. I prefer to make ideas for exactly one client and fit to them alone. I hope that makes sense.
If you want to apply for the rights just send a message and I'll review your company to see if there's any strong fits. If it doesn't work out we can always talk about producing a list of concepts tailored to your team, time and budget. Thanks for understanding!
1. Dungeon Dummy. A multiplayer game about fooling hero players into thinking you have a real dungeon. You have to put "believable" amounts of coins on all the wild animals and stress test the platforms so they can hold up "realistically" while armored heroes jump around on them. Heroes are playing an entirely different RPG game and are simply looking for loot.
2. Outside. An open world dialogue based game about a psychopath pretending to have emotions, but the game is set on an alien planet where “emotions” are confusing, horrific and revolting. The story is a complex web of lies where anyone can be a friend or foe.
The theme is found family, but for people that have unusual thinking styles. The main character forces relatability due to the environment being very different. The story asks the player to take a step back and consider why they make the choices they do here on earth and how different they are willing to be. There's also some heavy themes of morality due to the subject matter.
3. Wildflowers. A fast paced physics game about being a garden. Take advantage of rain, dogs, bugs and weeds and grow in interesting ways. The garden gameplay takes place over many years and tells a story about generational trauma. The player experiences how modern habits are informed by complex issues in the past.
The story focuses not only on how things can spiral out of control, but how it's possible for them to spiral back in again. How healing can take many forms and when it's time to embrace a little chaos.
4. Double Think. A strategy game about emotional resource management for a sleeping politician. The player must gather strength to do what is right or master doublethink well enough to play their enemies against each other. The gameplay becomes narrative storytelling when the politician is awake. There the player is tasked with deciding important issues.
Rather than being a strong protagonist, the politician of this story becomes stronger as the story progresses. A character that feels like a blank slate until you breathe life into him. The game is a high stakes psychological inner view to the thinking of someone tasked with the fate of their nation.
5. Garbage Gourmet. A cooking simulator with advanced taste mechanics allowing realistic NPC reactions to meals. The game focuses on hiding trash in the food. The story draws a contrast between people of different status and explores ways we can interact and what friendship means in different life conditions.