Hey bitsy community,
I love the idea of bitsy and want to create my own version of it but a bit more powerful. If bitsy had a few more powerful features would you be willing to pay around $20 USD for it (similar to pico-8)? What features does it need for you to be willing to pay $100 USD? Is this type of tool too much of a toy and should always be free?
More powerful features I'm thinking:
editor
- import sprites of any size from external tools (aseprite, photoshop, etc) rather than being stuck with an 8x8 internal pixel editor only
- allow for more than 2 frames of animation (at least 16 frames but maybe no limit)
- allow sprites to have transparency in background
- allow custom collision shape on sprites
- import custom sfx/music rather than being stuck with a very limited internal editor
- provide different avatar movement options instead of only tile based (smooth top down and click to move at least)
- rooms can be any size and new camera system that follows the avatar
events/logic
- separate the event and dialogue systems (dialogue system now only defines the text and how it looks - new "tool" window just for events)
- ability to create/destroy instances of sprites at runtime
- ability to set x/y position of sprite at runtime
- sprite pathfinding
- instance variables on sprites/inventory items (ex: so a sprite can have it's own internal health variable to create a rudimentary combat system, or spawn coins that have random money values, etc).
- do actions when a timer expires (combined with the ones above could make a wave system, tower defense, shooting/bullet hell)
- do actions on sprite collision and overlap
publishing
- export an executable to publish to Steam so the game dev can make $$$
