Thanks for playing! WASD works also. But gamepad is definitely preferred.
Fib
Creator of
Recent community posts
Play it now: https://fib.itch.io/sharp-slime
- Dodge tons of projectiles to survive all the waves
- Create interesting builds with booster packs during a run
- Save up gold for permanent upgrades in-between runs
- Lots of achievements that unlock characters, levels, cards, & upgrades
- This is not a demo. It's the full game.


Hey bitsy community,
I love the idea of bitsy and want to create my own version of it but a bit more powerful. If bitsy had a few more powerful features would you be willing to pay around $20 USD for it (similar to pico-8)? What features does it need for you to be willing to pay $100 USD? Is this type of tool too much of a toy and should always be free?
More powerful features I'm thinking:
editor
- import sprites of any size from external tools (aseprite, photoshop, etc) rather than being stuck with an 8x8 internal pixel editor only
- allow for more than 2 frames of animation (at least 16 frames but maybe no limit)
- allow sprites to have transparency in background
- allow custom collision shape on sprites
- import custom sfx/music rather than being stuck with a very limited internal editor
- provide different avatar movement options instead of only tile based (smooth top down and click to move at least)
- rooms can be any size and new camera system that follows the avatar
events/logic
- separate the event and dialogue systems (dialogue system now only defines the text and how it looks - new "tool" window just for events)
- ability to create/destroy instances of sprites at runtime
- ability to set x/y position of sprite at runtime
- sprite pathfinding
- instance variables on sprites/inventory items (ex: so a sprite can have it's own internal health variable to create a rudimentary combat system, or spawn coins that have random money values, etc).
- do actions when a timer expires (combined with the ones above could make a wave system, tower defense, shooting/bullet hell)
- do actions on sprite collision and overlap
publishing
- export an executable to publish to Steam so the game dev can make $$$
Highly doubtful. The point of this kind of software is to appeal to non-game devs. People who can't code nor do graphic design. If it had a full blown scripting system it probably would be too complicated for their target audience, something Game Builder Garage suffered from even though they went to great lengths to simplify it, but most people can't think like a programmer. Sounds like you need to download Game Maker and create a zelda-like yourself.
It's a 2D traditional platformer that's 2 player local co-op. Just escape from the dungeon. Find the key & get to the door.
My daughter is 6yo and she said she wanted to make a game. So she started drawing in crayon some levels, characters, and monsters. I thought that was super cool so I made her artwork into a real game for us to play together. I also consulted her on most of the mechanics too.
It works with 1 or 2 players on keyboard, but also works with 2 gamepads. I highly recommend playing with gamepads.





















