Hey there!
I'm an indie game developer (and student) working with Unity, and I'm looking for a 3D artist to collaborate with on current and future projects.
Right now, I'm developing a fast-paced endless FPS game with retro/arcade vibes — low poly style, procedural rooms, fast combat, random upgrades, etc. It's still in early development and will serve as our first team project.
But more than just this game, I'm hoping to find someone who’d like to team up long-term to work on multiple small projects — both for fun and learning, and maybe publishing in the future.
About me:
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I’m a Unity developer, mainly focusing on solo projects for now
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Still learning and improving — not a pro, just ambitious
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I’ve done several small personal projects and prototypes
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I enjoy building arcade-style, experimental games with simple mechanics and style
Looking for:
A 3D artist who:
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Likes low poly or stylized modeling (characters, props, maybe environments)
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Is also learning or building a portfolio
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Wants to work casually with someone (no pressure, no crunch)
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Can communicate openly and work in sync (async is okay!)
Payment / Credit:
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This is an unpaid collaboration, but full credit will always be given
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If we release something on Play Store / Steam / anywhere with revenue, we’ll share earnings fairly
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Not promising anything now — the focus is on learning, creating, and having fun
If you're a beginner, student, or just someone who wants to team up and make cool stuff without pressure, feel free to reach out!
We can start small, test ideas, and maybe build something awesome together.
Thanks for reading 🙌
— Mehmet