Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Plankton, cells and 3D SNAKE

a 3 axis snake,this is not a fake 2D snake with 3D apperance · By Tom Crum

Feedback

A topic by pathbarin created 52 days ago Views: 41 Replies: 1
Viewing posts 1 to 2

Nice take on controls and aiming. On screen controls feels odd to me but WASD works well. I think free mouse look around snakes head would help to navigate. Well done!

Developer

I'm very glad to hear that you have fully experienced this game and provided detailed feedback. ☺️Here is my thought:

1. Regarding the touch joystick operation: The direction of the joystick controls the direction of the snake's head. If you can't determine the direction, you can directly rotate the joystick clockwise or counterclockwise, and the snake's head will also rotate clockwise or counterclockwise. The joystick power (the extent of outward dragging) controls up and down. The greater the joystick power, the larger the joystick. I know it's difficult to master this, so I designed a joystick power fixed lock button and power slider on the right side of the interface, so that the joystick can focus on the direction, and the power slider on the right side controls up or down.

2. Regarding the mouse control of the snake's head: I'm glad that you have the same idea as me. So I designed a first-person mode in the new version and provided a tested mouse control, but it seems not mature yet. I'm continuously improving it.