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Creative Constraints Game Design Document Jam

A topic by CLYPHDrops created 12 days ago Views: 45
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Starting The Creative Constraints Game Jam Series Next Week

About

The purpose this jam is to encourage creativity. When access increases in any industry, quality usually decreases, resulting in the industry/space become saturated with knockoffs and copycats. Therefore this jam is an attempt to fight back against the idea that "Good artists copy, great artists steal" by Pablo Picasso. There is more Access to creative tools now more then ever, so this is your opportunity to try something unique and experimental. Everything will be judged on a scale of creativity.

who is this game jam for?

1. Story teller/Narrative designers (cycle starts)

*2. GDD (Game Design Document)

3. Level Designers

4. Character Designers

5. asset designers

6. 2d animators

7. Sound designers

8. Game mechanics (Programmers/Developers)

9. Game Developers (cycle end)

Hopefully by the end of a full cycle you will have potential team members or collaborators to continue making games with. This is to trully turn making games into a collaborative event. When cycle is over winning participants will be shared on X/twitter and Itchio community.

The focus next week is on Game Design Documents.  Great for game designers, zine artist, illustrators and anyone that wants develop games without being a developer. Feel free to try it out! 

https://itch.io/jam/cc-gdd-jam