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[REVSHARE] Looking for Collaborators – Unreal Engine 5 Indie Superhero Sim

A topic by stubward created 76 days ago Views: 213 Replies: 3
Viewing posts 1 to 3

Hey all — I’m not a professional game developer (yet), but I’m a writer, creative, and musician with a deeply personal game idea that I’ve been slowly learning to build in Unreal Engine 5. I want to make it abundantly clear that I am not asking for a team to create this FOR me, but rather a passionate group of individuals to spend to the time with me so we can create something truly special together.

The game is called Punching-Bag — a stylized, emotionally grounded superhero sim set in a reactive city. It blends visceral beat-em-up combat with life sim mechanics (working jobs, paying rent, maintaining relationships), and features a system that is similar yet legally and functionally different from the Nemesis System that WB has patented and selfishly kept from the rest of the gaming community— where any NPC can remember how you treated them, become your enemy or your ally, and influence how the world treats you.

🎯 The game combines influences from InFamous, Persona, Spider-Verse, and Shadow of Mordor — but with a completely different structure:

  • No procedural enemies
  • No faction hierarchy
  • Every NPC has memory, voice, personality, and consequence
  • And your secret identity actually matters
  • The city itself is tied to these systems, and reacts based upon your place in the world.
  • Set in a fictionalized version of San Diego, a highly underutilized set piece for comic book inspired stories.

💡 What I have

  • A full design vision, story arc, feature list, and mechanic breakdown
  • Combat prototype partially built in UE5
  • A strong tone and art direction (PS1-inspired, cel-shaded, with moody, realistic weather)
  • Complete character concepts

🧱 What I need help with

  • Blueprint assistance or UE5 devs
  • Stylized 3D character artists or animators
  • Map designers or AI programmers

💰 This is a revenue share project. I’m not a studio, I don't have a lot of money— but if this project succeeds, I will make sure everyone is fairly compensated, in fact, I would even say I don't want a whole lot of the share. I’m fully committed to seeing it through, and I’m learning more about Unreal every day, and I'm willing to put in the hours to make sure that I am putting in as much effort as anyone else.

I know this is ambitious. I know it won’t happen overnight. But I believe in it, and if it excites you even half as much as it excites me, let’s talk.

DM me and I’ll share the Notion pitch doc, worldbuilding pitch, and visual moodboard. Thanks for reading 🙏

Deleted 70 days ago
(+1)

I will absolutely let you know if I need help writing quest lines and stuff like that, I have a much more detailed roadmap and worldbuilding stuff that I'd love to share with potential collaborators. I'll definitely keep in touch somehow, it's just at the moment I want to focus on the core gameplay elements so that we have a good concept to work around with. Ideally I'd like to release the game in early access so that people can playtest and support the development of the game further, and then add in content constantly during the games lifespan.

Deleted 70 days ago

can you make racing game for me i pay for it

Hey, this seems like really cool game you're making, I love all the ideas you have here! I love persona, and mixing it with everything else here seems really cool! I know it wasn't listed in the post, but if you do decide to look for voice actors for the game, I'd love to be a part of it!